Linked by Thom Holwerda on Sun 28th Dec 2008 10:43 UTC
Graphics, User Interfaces High bit depth support, non-destructive editing (so called "effect layers") and colour management. Three hot topics in photography editing - that users have been waiting for for a long time now to appear in GIMP. Today Linux & Photography blog features an exclusive interview with Martin Nordholts, one of the core contributors to GIMP. Nordholts speaks about the current state of affairs, explains what is going on deep inside the GIMP (and GEGL) and also lifts a corner of the veil about what is to come.
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Comment by Kagehi
by Kagehi on Mon 29th Dec 2008 04:40 UTC
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Have to agree with you Shevegen, the "best" solution would be some way to clearly define how the windows interact, even of the level of specifying "if" another window can move over or under it, and if its location is fixed. In fact, that is actually what annoys the hell out of me with Gimp. Since all the windows are functionally independent, and some tend to have limits on how you can size them (for example, it would be nice to have a thinner toolset, with "sub-option", for less used tools, not the monolithic "all tools are shown" you get with gimp, if I remember right), you can't "tell" it to keep the menu bar at the top, and always visible. You can't tell the image windows to behave themselves by not going over or under ones you don't want them to, etc.

If the GUI elements all allowed you to adjust how they actually behaved together, so you could "tell it" to work like Photoshop, without an MDI at all, it wouldn't be a problem. There might even be a superior arrangement, but since they all operate in total ignorance of your preferences, or each others behaviors, they are just a total pain in the ass. And.. if its fixible at all, its not via preferences you can set, but by changing code and recompiling, which some of us either can't, won't, or don't want to, do.

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