Linked by Thom Holwerda on Sun 28th Dec 2008 10:43 UTC
Graphics, User Interfaces High bit depth support, non-destructive editing (so called "effect layers") and colour management. Three hot topics in photography editing - that users have been waiting for for a long time now to appear in GIMP. Today Linux & Photography blog features an exclusive interview with Martin Nordholts, one of the core contributors to GIMP. Nordholts speaks about the current state of affairs, explains what is going on deep inside the GIMP (and GEGL) and also lifts a corner of the veil about what is to come.
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RE[2]: GIMP Interview
by pandronic on Mon 29th Dec 2008 07:45 UTC in reply to "RE: GIMP Interview"
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I'm no GIMP apologist, but you can resize the toolbox. What's disturbing is the clumsy looking interface design, with big controls just thrown around, and tens of not so little windows that leave little room to image editing.

CS3 for Windows is interface heaven. CS3 for Mac, I'm not so sure. The fact that there is no title bar or main window is really annoying, but still way, way, way better.

I don't know how almost every other image editing application has a sane UI, one you can actually work with from the first time you see it.

And I'm really sick of people saying that they work better with GIMP than with Photoshop. I'm a professional designer, I know other professional designers and neither them or me would touch GIMP with a ten foot pole. And, NO, it's not suitable for regular people either. Don't kid yourselves - GIMP aims much higher than the regular gradma who wants to crop her holiday pictures. And anyway, if gradma will try it, she won't make heads or tails of that UI.

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