Linked by Kroc Camen on Tue 30th Dec 2008 23:21 UTC
Games Indie game developer Wolfire Games gives 5 solid reasons why games developers should support Mac OS X and Linux. [via TUAW] "Obviously supporting Mac OS X and Linux means you tap into another platform and expand your potential market base. That much is clear. But surely adding an extra 5% is negligible, right? Wrong. Not all five percents are created equal." For their game Lugaru, they go on to claim "supporting Mac OS X and Linux directly increased sales by around 122%."
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Mac?
by Cezy on Wed 31st Dec 2008 08:08 UTC
Cezy
Member since:
2006-05-13

I can support Linux, free and Open Source. But I never support Mac. Apple is not so different from Microsoft, IMHO. Even worst...

Reply Score: -5

RE: Mac?
by danieldk on Wed 31st Dec 2008 09:28 in reply to "Mac?"
danieldk Member since:
2005-11-18

I can support Linux, free and Open Source. But I never support Mac.


Yes you can, the APIs are nearly the same.

But seriously ;) , if you are making a live as an independent game or application developer, you need food on the table. It doesn't automatically land there when RMS swings a magic wand. If the developer can't support him/herself, there will be no game at all. Adding Mac OS X support can be a good manner to add more users.

Besides that, many independent gaming companies are often handling way more ethical (by my standards) by not promoting DRM, caring about their customers, and supporting more platforms than the platform that is basically a monopoly.

Edited 2008-12-31 09:29 UTC

Reply Parent Score: 7

RE[2]: Mac?
by anarxia on Wed 31st Dec 2008 11:42 in reply to "RE: Mac?"
anarxia Member since:
2006-06-02

Actually the APIs are very different. If you don't use a portable game engine you will have to write thousands of lines of platform specific code.

Reply Parent Score: 2

RE: Mac?
by evangs on Wed 31st Dec 2008 11:40 in reply to "Mac?"
evangs Member since:
2005-07-07

I can support Linux, free and Open Source...


I've always maintained that such attitudes are why Loki failed.

Point 3 in the article mentions very vocal minorities on Slashdot who "popularized" Lugaru since it had a Linux build. Funnily enough, it did not provide any figures as to the number of Linux clients they sold. How many of those in the vocal minority were screaming for the game to be Free and Open Sourced? How much of that publicity translated into actual sales?

That's been my experience with Linux evangelists. 9 out of 10 are rabid FOSS supporters.

Reply Parent Score: -1

RE[2]: Mac?
by Moulinneuf on Wed 31st Dec 2008 12:56 in reply to "RE: Mac?"
Moulinneuf Member since:
2005-07-06

"I've always maintained that such attitudes are why Loki failed. "


Most GNU/Linux successful company all use the same lines , so you have no real point or anything intelligent to say.

Loki Failed due first to bad management , lack of real fundings ( one of the lawsuit had one manager asking to have 100 000 on is credit card be repaid from loki plus is unpaid salary of many months ) and overpaid business system and employee , also to lawsuits from former manager and disgruntled employee.

The sales of games where pretyy decent , but when you spend 15 time what you earn , you never survive very long , also the looming bankrupty sign over a company head block expansion and sales drastically , people tend to shy away from almost bankrupt company be it distributor or end-user's client.

If you had actually read the article it's explained clearly that they sold more GNU/Linux copy then windows but less then Apple Mac OS X.

Real experience say that people like you have no experience at all except in bashing and making lies about GNU/Linux. Why would GNU/Linux evangelist want to talk or associate with you at all ?

http://www.linuxtoday.com/news_story.php3?ltsn=2001-08-17-014-20-NW...

Reply Parent Score: 0