Linked by Kroc Camen on Tue 30th Dec 2008 23:21 UTC
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OpenGL ? GLUT ?
The rest is barely file system tweaks, input handling and sound playback, and there are other libraries (OpenAL ?) for that.
Not mentionning SDL, which is a bit slow on some platforms at least.
Or you can wrap your own crossplatform engine with a bit of design. The BZFlag was one of the cleanest I recall porting:
http://bzflag.svn.sourceforge.net/viewvc/bzflag/trunk/bzflag/src/pl...
C++ helped.
Edited 2008-12-31 12:39 UTC






Member since:
2005-11-18
Yes you can, the APIs are nearly the same.
But seriously
Besides that, many independent gaming companies are often handling way more ethical (by my standards) by not promoting DRM, caring about their customers, and supporting more platforms than the platform that is basically a monopoly.
Edited 2008-12-31 09:29 UTC