Linked by Kroc Camen on Tue 30th Dec 2008 23:21 UTC
Thread beginning with comment 341995
To view parent comment, click here.
To read all comments associated with this story, please click here.
To view parent comment, click here.
To read all comments associated with this story, please click here.
"I've always maintained that such attitudes are why Loki failed. "
Most GNU/Linux successful company all use the same lines , so you have no real point or anything intelligent to say.
Loki Failed due first to bad management , lack of real fundings ( one of the lawsuit had one manager asking to have 100 000 on is credit card be repaid from loki plus is unpaid salary of many months ) and overpaid business system and employee , also to lawsuits from former manager and disgruntled employee.
The sales of games where pretyy decent , but when you spend 15 time what you earn , you never survive very long , also the looming bankrupty sign over a company head block expansion and sales drastically , people tend to shy away from almost bankrupt company be it distributor or end-user's client.
If you had actually read the article it's explained clearly that they sold more GNU/Linux copy then windows but less then Apple Mac OS X.
Real experience say that people like you have no experience at all except in bashing and making lies about GNU/Linux. Why would GNU/Linux evangelist want to talk or associate with you at all ?
http://www.linuxtoday.com/news_story.php3?ltsn=2001-08-17-014-20-NW...
Have you tried to run your payed for Loki Entertainment Software game on todays Linux distributions?
It most probably wouldn't work.
Meanwhile the Windows version probably would run, on Linux!, using Wine. The Windows versions would surely run on Windows.
Maybe we should be glad that so few bought native Linux games from Loki.
And about sales, ask id software.
Loki Failed due first to bad management , lack of real fundings ( one of the lawsuit had one manager asking to have 100 000 on is credit card be repaid from loki plus is unpaid salary of many months ) and overpaid business system and employee , also to lawsuits from former manager and disgruntled employee.
Totally wrong. Loki failed because they jumped the gun in getting into the Linux game market; when, in fact, there were no customers actually buying Linux games.






Member since:
2005-07-07
I've always maintained that such attitudes are why Loki failed.
Point 3 in the article mentions very vocal minorities on Slashdot who "popularized" Lugaru since it had a Linux build. Funnily enough, it did not provide any figures as to the number of Linux clients they sold. How many of those in the vocal minority were screaming for the game to be Free and Open Sourced? How much of that publicity translated into actual sales?
That's been my experience with Linux evangelists. 9 out of 10 are rabid FOSS supporters.