Linked by Kroc Camen on Tue 30th Dec 2008 23:21 UTC
Games Indie game developer Wolfire Games gives 5 solid reasons why games developers should support Mac OS X and Linux. [via TUAW] "Obviously supporting Mac OS X and Linux means you tap into another platform and expand your potential market base. That much is clear. But surely adding an extra 5% is negligible, right? Wrong. Not all five percents are created equal." For their game Lugaru, they go on to claim "supporting Mac OS X and Linux directly increased sales by around 122%."
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RE[2]: Mac?
by anarxia on Wed 31st Dec 2008 11:42 UTC in reply to "RE: Mac?"
anarxia
Member since:
2006-06-02

Actually the APIs are very different. If you don't use a portable game engine you will have to write thousands of lines of platform specific code.

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RE[3]: Mac?
by mmu_man on Wed 31st Dec 2008 12:29 in reply to "RE[2]: Mac?"
mmu_man Member since:
2006-09-30

OpenGL ? GLUT ?
The rest is barely file system tweaks, input handling and sound playback, and there are other libraries (OpenAL ?) for that.
Not mentionning SDL, which is a bit slow on some platforms at least.
Or you can wrap your own crossplatform engine with a bit of design. The BZFlag was one of the cleanest I recall porting:
http://bzflag.svn.sourceforge.net/viewvc/bzflag/trunk/bzflag/src/pl...
C++ helped.

Edited 2008-12-31 12:39 UTC

Reply Parent Bookmark Score: 6