Linked by Kroc Camen on Tue 30th Dec 2008 23:21 UTC
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OpenGL ? GLUT ?
The rest is barely file system tweaks, input handling and sound playback, and there are other libraries (OpenAL ?) for that.
Not mentionning SDL, which is a bit slow on some platforms at least.
Or you can wrap your own crossplatform engine with a bit of design. The BZFlag was one of the cleanest I recall porting:
http://bzflag.svn.sourceforge.net/viewvc/bzflag/trunk/bzflag/src/pl...
C++ helped.
Edited 2008-12-31 12:39 UTC






Member since:
2006-06-02
Actually the APIs are very different. If you don't use a portable game engine you will have to write thousands of lines of platform specific code.