Linked by Kroc Camen on Tue 30th Dec 2008 23:21 UTC
Games Indie game developer Wolfire Games gives 5 solid reasons why games developers should support Mac OS X and Linux. [via TUAW] "Obviously supporting Mac OS X and Linux means you tap into another platform and expand your potential market base. That much is clear. But surely adding an extra 5% is negligible, right? Wrong. Not all five percents are created equal." For their game Lugaru, they go on to claim "supporting Mac OS X and Linux directly increased sales by around 122%."
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RE[3]: Mac?
by Bending Unit on Wed 31st Dec 2008 19:19 UTC in reply to "RE[2]: Mac?"
Bending Unit
Member since:
2005-07-06

Have you tried to run your payed for Loki Entertainment Software game on todays Linux distributions?

It most probably wouldn't work.

Meanwhile the Windows version probably would run, on Linux!, using Wine. The Windows versions would surely run on Windows.

Maybe we should be glad that so few bought native Linux games from Loki.

And about sales, ask id software.

Reply Parent Bookmark Score: 2

RE[4]: Mac?
by Moulinneuf on Thu 1st Jan 2009 09:06 in reply to "RE[3]: Mac?"
Moulinneuf Member since:
2005-07-06

Tried ? No , I got them running when I feel like playing with them. Why would I bother running them on newer Distribution ?

I don't use Mac OS game on Mac OS X and I don't use Dos , window 3.1 , windows 85 , windows 98 , window 2000 on Vista. Just like I don't try running nintendo games on nintendo 64 or on nintendo WII.

I also still have tons of perfectly good distribution that worked perfectly with those games.

Loki Games where also proprietary and I don't waste my time on trying to make old proprietary games work on newer distribution when I can just search for the best distribution of that time and install that.

The Windows versions would surely run on Windows.


Some do using windows emulator on newer systems , but the vast majority don't run natively or at all.

Maybe we should be glad that so few bought native Linux games from Loki.


You almost never hear actual game buyers complain about Loki , you hear people who like you think million of game sold is small and who point at Loki as a failure for all GNU/Linux gaming.

The funny thing is you have more competition and more failures on windows. Where as GNU/Linux games usually break even or go on making a nice profit , as the cost of development is far lower then creating a new game entirely.

id never had trouble with GNU/Linux games or there sales numbers.

The real trouble this day is that they concentrate on making game and there distrinution partner EA is pushing for console games and EA is in financial trouble itself this days closing many development sites and game development. They never really liked GNU/Linux as game platform either.

http://digg.com/linux_unix/id_Software_NOT_abandoning_Linux_Rage_li...

Try 2008 games :

http://whdb.com/2008/top-25-linux-games-for-2008/

http://web2linux.blogspot.com/2008/03/top-30-linux-games-of-2008.ht...

http://live.linux-gamers.net/

Reply Parent Bookmark Score: 2

RE[4]: Mac?
by sbergman27 on Thu 1st Jan 2009 09:13 in reply to "RE[3]: Mac?"
sbergman27 Member since:
2005-07-24

Have you tried to run your payed for Loki Entertainment Software game on todays Linux distributions? It most probably wouldn't work.

My Loki games run just fine on Ubuntu 8.10. I never expected that they wouldn't. I'm in the middle of a run-thru of Rune right now. Makes a nice break from programming.

Where did you get the idea that they wouldn't work?

Edited 2009-01-01 09:16 UTC

Reply Parent Bookmark Score: 3