Linked by Thom Holwerda on Sun 11th Jan 2009 10:54 UTC, submitted by Hiev
Mono Project Arstechnica reports that Mono, an open source implementation of .NET runtime, is bringing Microsoft's development technologies to some unexpected places, including the iPhone, Android, and the Wii.
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RE[3]: Comment by satan666
by Nelson on Sun 11th Jan 2009 23:52 UTC in reply to "RE[2]: Comment by satan666"
Member since:

None of which are required for the .NET Framework to run. It is perfectly fine for other operating systems to implement their own equivalent of those libraries.

A language and framework being cross platform does not inherently mean that everything written for that language and framework is platform independent.

Just like I do not expect every application I compile with GCC to be write-once, run-anywhere, I do not expect this with 100% of .NET Applications.

Are you done spreading FUD?

Reply Parent Score: 3

RE[4]: Comment by satan666
by adkilla on Mon 12th Jan 2009 05:38 in reply to "RE[3]: Comment by satan666"
adkilla Member since:

Those APIs are part of the .Net framework. The contents of those links are real, they are not FUD!


Reply Parent Score: 1

RE[5]: Comment by satan666
by t3RRa on Mon 12th Jan 2009 09:38 in reply to "RE[4]: Comment by satan666"
t3RRa Member since:

Mono is just an implementation of .NET created by <Microsoft> which is developed on <Windows>. And therefore it is quite sensible that Microsoft implemented classes to access registry to make .NET to cooperate with its native applications. So to make Mono compatible with .NET as much as possible, they better implement anything that Microsoft implemented. There is no big deal. I don't really get what is the problem with you. So do you want a crippled implementation which wouldn't work near 100% because you don't like some part of it? Then why not just fork Mono, remove unwanted stuff from it and use it in your own sake? Not everyone thinks the same way as you do. Please..

Reply Parent Score: 1