Linked by Rahul on Sun 8th Feb 2009 04:42 UTC
Thread beginning with comment 347823
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Yes, the trouble with game production is that the greatest graphics engine in the world won't do squat without vast amounts of high quality artwork to back it up. The open source world doesn't have the infrastructure for such work. Lots of coders, few artists.
The only solution is to use more imaginative game designs which don't rely on this level of investment. 3D should probably be avoided altogether unless you're procedurally generating all your textures, models and animations.






Member since:
2005-12-31
It seems like a decent project - but the sad thing is that even though they seem to use a kick-ass engine, the screenshots still look like Quake 2. Yes, nicer textures, and some reflections here and there, but in all essence, it's still the same thing.