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i am not sure what you mean about last generation. are you reffering to the archetecture of x86? we all know thats not the best it could be, BUT its whats out there and if they wan to enter the market thats what they are going to do.
Power: no chance
ARM: maybe but terribly unlikely due to not being able to run and form of windows (CE excluded)
MIPS: hahahaha
SPARC: That would be sooo cool, but totaly useless for teh consumer (though a totally open archetecture so no liecencing)
IA64: it suports windows, just imagine. "Now you can play games with the 8 other hobbiests who have itanuim machines" (though in all fairness mine runs OpenVMS and windows server 2008 like a champ).
___________(insert other not going ot happen CPU here)
x86-64 is the best bet. and while its not the best, its cheap and it meets the users needs.
if you are unable to appreciate the distinction between microarchitecture and instruction set.
Chances are that you are a bit out of your league when tackling problems which are orders of magnitude more complex, like solving the parallel programing paradigm.
A current Core2 or i7 CPU is many things, but its microarchitecture could hardly be classified as a "dinosaur." Or maybe, the word dinosaur doesn't mean what you think it means :-)
Edited 2009-03-05 02:27 UTC
x86 has something no other CPU has - applications. You can actually do useful stuff with it because there is so much written for it. That's the only thing that matters.







Member since:
2006-05-09
Instead of forging ahead with novel parallel processor technology, Nvidia thinks that the way to go is to copy last century's dinosaur CPU. It's enough to make a grown man cry. Whoever is in charge of research at Nvidia should be given the boot. What a waste of talented engineers! But it's not too late, Nvidia. Click on the link below and do the right thing. Otherwise, Otellini will tear you a new one and you know it.
How to Solve the Parallel Programming Crisis:
http://rebelscience.blogspot.com/2008/07/how-to-solve-parallel-prog...
Edited 2009-03-04 22:08 UTC