Linked by Thom Holwerda on Thu 26th Mar 2009 23:34 UTC
Amiga & AROS Despite the recent emergence of several new ways to actually run AmigaOS 4.0, the supply of machines is still extremely small, and not very future proof. As such, one of the most recurring questions within the Amiga community is why don't they port the darn thing to x86?
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Solve the legal case first
by TechStorm on Fri 27th Mar 2009 02:09 UTC
TechStorm
Member since:
2005-07-06

I think what's keeping the Amiga state of affairs from flowing any faster is the legal case they have on hands. It has gone for way way too long. Recently, I've been reading a very good book on mediation. There are a lot of interesting mechanics involved in a negotiation handled by means of mediation. If I had a shred of influence in any of these two companies, I would suggest to them to find a REALLY GOOD MEDIATOR and finally find a solution to the case. What do you prefer, an eternal fight or a solution? Years and years of lawsuit can only drain the coffers on both sides -- can you imagine what could have happened if all that money was actually spent developing Amiga? Can you imagine if the case continues and years from now we think of that very same question? And by that I don't mean just AmigaOS, but the whole Amiga package -- support software such as IDEs, marketing, merchandise, licensing, porting to systems such as PS3 or even the Wii, etc etc etc. Once an agreement is reached, AmigaOS might be capable of surfacing on any CPU under the sun, not just x86. Think about it for a moment -- is the current AmigaOS written in assembly... Fully? Mostly? Lots? I don't think so. It's probably written mostly in a high-level language; likely C++. If Apple could port a much bigger OS, then so can the Amiga guys. The issue is not technical. Even if they decided never to jump away from PPC, every person related to Amiga in any way has something to gain when the case finally ends. SOLVING the case should be the number one priority. 'Nuff said.

Edited 2009-03-27 02:11 UTC

Reply Score: 2