Linked by Thom Holwerda on Fri 27th Mar 2009 21:32 UTC
Intel On Friday, Intel engineers are detailing the inner workings of the company's first graphics chip in over a decade at the Game Developers Conference in San Francisco - sending a signal to the game industry that the world's largest chipmaker intends to be a player. During a conference call that served as a preview to the GDC sessions, Tom Forsyth, a software and hardware architect at Intel working on the Larrabee graphics chip project, discussed the design of Larrabee, a chip aimed squarely at Nvidia and at AMD's ATI unit.
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RE[2]: About time.
by helf on Sat 28th Mar 2009 14:24 UTC in reply to "RE: About time."
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What I don't get is why people seem to think "massive parallelism" is a new field. It's been around since super computers first started appearing... The Crays, Thinking Machines, etc were MASSIVELY parallel. It is how they had such insane performance for the 80s and early 90s.

Even current super computers are that way. It ain't a new field.

Reply Parent Score: 3