Linked by Thom Holwerda on Sat 4th Apr 2009 16:16 UTC
Graphics, User Interfaces This is the eleventh article in a series on common usability and graphical user interface related terms. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. After a rather long hiatus, this eleventh instalment will focus on bling, desktop effects, and compositing, and what they can contribute to the desktop experience.
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Comment by paws
by paws on Sat 4th Apr 2009 18:25 UTC
paws
Member since:
2007-05-28

Don't knock wobbly windows before you've tried wobbling windows while whacked on weed. All wight?

Reply Score: 4

RE: Comment by paws
by sbergman27 on Sat 4th Apr 2009 18:36 in reply to "Comment by paws"
sbergman27 Member since:
2005-07-24

Don't knock wobbly windows before you've tried wobbling windows while whacked on weed. All wight?

Especially when you get them up into a corner of the desktop and they get that "standing wave" thing going. It adds so much realism. Sheets of paper on my real desktop get up and start gyrating around all the time. Why not on my computer desktop?

Edited 2009-04-04 18:37 UTC

Reply Parent Score: 2

RE[2]: Comment by paws
by paws on Sat 4th Apr 2009 19:33 in reply to "RE: Comment by paws"
paws Member since:
2007-05-28

"Don't knock wobbly windows before you've tried wobbling windows while whacked on weed. All wight?

Especially when you get them up into a corner of the desktop and they get that "standing wave" thing going. It adds so much realism. Sheets of paper on my real desktop get up and start gyrating around all the time. Why not on my computer desktop?
"

No but it's fuuuuuuun..!

Reply Parent Score: 2