Linked by Thom Holwerda on Sat 4th Apr 2009 16:16 UTC
Graphics, User Interfaces This is the eleventh article in a series on common usability and graphical user interface related terms. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. After a rather long hiatus, this eleventh instalment will focus on bling, desktop effects, and compositing, and what they can contribute to the desktop experience.
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RE[3]: Rotating cube
by sbergman27 on Sun 5th Apr 2009 13:51 UTC in reply to "RE[2]: Rotating cube"
sbergman27
Member since:
2005-07-24

Sliding is another good method. I just took the Cube as an example because it is such a trademark Compiz effect.

One of my gripes with desktop effects is that they take the immense power of the 3d section of the video card, and use it to... make things take longer. And where there might be some training benefits to some of it... once the user understands what is happening (he switched desktops) the effect has served its purpose and becomes a useless time waster.

At least the "slide in" effect is fast and light weight.

Personally, I'd prefer just the speed increases of compositing without most of the effects. Snappy, snappy, snappy is where it's at.

Edited 2009-04-05 13:52 UTC

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