Linked by Thom Holwerda on Thu 2nd Apr 2009 16:12 UTC, submitted by Rahul
Thread beginning with comment 357113
To view parent comment, click here.
To read all comments associated with this story, please click here.
To view parent comment, click here.
To read all comments associated with this story, please click here.
RE[10]: you know what sucks?
by superstoned on Sun 5th Apr 2009 19:29
in reply to "RE[9]: you know what sucks?"
RE[11]: you know what sucks?
by sbergman27 on Mon 6th Apr 2009 02:57
in reply to "RE[10]: you know what sucks?"
Pretty weak response, bergman. Did you even read my post or didn't you get further than the line you quoted?
I thought we had agreed upon civility as the venue of the day. I guess I was wrong.
You asked. And I gave you my best advice regarding what it takes to achieve true usability. But since it involved working on boring stuff, you as a KDE dev instantly rejected it. No surprise there. I have been watching you guys shirk your responsibilities for years.
Edited 2009-04-06 02:58 UTC







Member since:
2005-07-24
I think that there is no way around a lot of hard, boring work to resolve this. Hard work in the name of usability is something that the KDE team traditionally does well. But boring work? Not so well.
Someone is going to have to bite the bullet and look at things on a case by case basis.
And don't look at me. Another project has already shown that it is willing to take on the hard work and the boring work. And it is what I and my users have been able to depend upon every day.
The KDE guys often say that they "do it for fun". But sometimes essential usability work is not fun.
Edited 2009-04-05 14:46 UTC