Linked by Thom Holwerda on Sat 4th Apr 2009 16:16 UTC
Graphics, User Interfaces This is the eleventh article in a series on common usability and graphical user interface related terms. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. After a rather long hiatus, this eleventh instalment will focus on bling, desktop effects, and compositing, and what they can contribute to the desktop experience.
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RE: Comment by Drumhellar
by phoenix on Sun 5th Apr 2009 19:55 UTC in reply to "Comment by Drumhellar"
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"Compiz' Cube effect is another good example of turning an inherently virtual and static concept into something more physical. I always hated virtual desktops, because the non-visible desktops simply didn't really exist anywhere."

The desktop pager on the taskbar/launchbar/whatver-you-call-it that any WM has shows where each is in relation to another. Generally speaking, '1' is in the top right, '2' is to left, etc etc, unless you like your layout different. The cube is really just bling.

"1" is top-left, "2" is top-right, "3" is bottom-left, and "4" is bottom-right. Like so:

1 2
3 4

Reply Parent Score: 2