Linked by Kroc Camen on Mon 1st Jun 2009 11:05 UTC
Original OSNews Interviews We are glad to present an exclusive interview with Plamen Dragozov--Director of Engineering at PopCap's mobile studio in Dublin, Ireland. "OSNews prides itself on (trying to) cover the diversity of operating systems, and so whilst we rarely cover games, we have approached you to discuss not so much the games themselves, as the technical challenges you go through bringing your games to a wide range of platforms". Read More for the full scoop.
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RE[2]: Electronic Arts
by rjamorim on Mon 1st Jun 2009 14:16 UTC in reply to "RE: Electronic Arts"
rjamorim
Member since:
2005-12-05

I can not believe what I am hearing. When it basically cost nothing for them in effort to port a game and they will earn money because it will extend the userbase - Why dont they? It makes no sense. There has to be a games market on Linux/Mac too even if it is smaller. Right?


Wrong - because it won't cost them "nothing". First, because they would have to test the game on these other OSes as throughly as they test it for Windows. Second, because they would have to provide support for these OSes - which includes training support personnel, etc. If the user base on these OSes turn out to be much smaller than the Windows base, the extra costs won't be justifiable.

Reply Parent Score: 2

RE[3]: Electronic Arts
by KugelKurt on Mon 1st Jun 2009 15:09 in reply to "RE[2]: Electronic Arts"
KugelKurt Member since:
2005-07-06

No game from id Software was ever released on Linux with official support. No one ever complained about missing official support.

BTW: BattleForge is freeware.

Reply Parent Score: 2

RE[4]: Electronic Arts
by mabhatter on Mon 1st Jun 2009 16:13 in reply to "RE[3]: Electronic Arts"
mabhatter Member since:
2005-07-17

No game from id Software was ever released on Linux with official support. No one ever complained about missing official support.

BTW: BattleForge is freeware.


But id RELEASED something and kept it current with patches. Of course id did a good job keeping content and executables separate.. so their games could be ported quite easily, Doom has to be one of the most ported games out there. Many companies fall in to the trap of tying key content to a specific platform.. like when a publisher specifies a proprietary spec for in-game movies nobody's heard of... one that gets Blizzard games often. I think that's what the article was trying to get at in terms of cross-platform programming tools.

The guy from PopCap did a good job... I don't think they're used to responding to super-technical questions which is where the article was going. At OSNews we want to know details!!! toolkits, programming languages, what design patterns you like to use!!! Most other sites would care less about that stuff.

Reply Parent Score: 2