Linked by Kroc Camen on Mon 1st Jun 2009 11:05 UTC
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No game from id Software was ever released on Linux with official support. No one ever complained about missing official support.
BTW: BattleForge is freeware.
BTW: BattleForge is freeware.
But id RELEASED something and kept it current with patches. Of course id did a good job keeping content and executables separate.. so their games could be ported quite easily, Doom has to be one of the most ported games out there. Many companies fall in to the trap of tying key content to a specific platform.. like when a publisher specifies a proprietary spec for in-game movies nobody's heard of... one that gets Blizzard games often. I think that's what the article was trying to get at in terms of cross-platform programming tools.
The guy from PopCap did a good job... I don't think they're used to responding to super-technical questions which is where the article was going. At OSNews we want to know details!!! toolkits, programming languages, what design patterns you like to use!!! Most other sites would care less about that stuff.






Member since:
2005-12-05
Wrong - because it won't cost them "nothing". First, because they would have to test the game on these other OSes as throughly as they test it for Windows. Second, because they would have to provide support for these OSes - which includes training support personnel, etc. If the user base on these OSes turn out to be much smaller than the Windows base, the extra costs won't be justifiable.