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I believe that Vegas can re-apply all filters in 32bit when you export, even if you did your editing in 8bit. So, for speed, you can edit in 8 bit, and just before you render out, you change its project properties to 32bit. Then, you export, and Vegas will re-apply all filters in 32bit resulting in less quality loss. However, you can choose to export in an 8bit format (e.g. mp4), or a 10bit one (e.g. Cineform).
From what I know, unlike Photoshop, Vegas doesn't keep a stack of cached data in 8bit, but it re-calculates everything just before exporting. It's not real time like Photoshop is when editing. AFAIK, it wasn't like this in version 8 (it was like in Photoshop).
Here's the part that's confusing me. If you're editing in 8 bit, having you already lost 24 bits of data? Then if you export your 8 bit project as 32 bit, aren't you just upsampling 8 bit data into 32 bits? In this case you won't be gaining any advantage at all since the end result is effectively an 8 bit movie pretending to be 32 bit?






Member since:
2005-07-07
It is now suggested that editing can happen in 8bit, but export in 32bit at the end -- which is what matters.
That doesn't make much sense to me. Wouldn't it be better to edit in 32 bit and then downsample the final result to 8 bit for smaller file sizes?
I don't work in video, but when retouching photos I tend to work in 16 bit and then downsample to 8 bit JPEGs when I export.