Linked by RandomGuy on Wed 10th Jun 2009 20:00 UTC
General Development This series is aimed at programming language aficionados. There's a lot of very abstract writing about programming languages and a lot of simple minded "language X sux!" style blog posts by people who know next to nothing about programming. What I feel is sorely missing is a kind of article that deliberately sacrifices the last 10% of precision that make the theoretical articles dry and long winded but still makes a point and discusses the various trade offs involved. This series is meant to fill that void and hopefully start a lot of discussions that are more enlightening than the articles themselves. I will point out some parallels in different parts of computing that I haven't seen mentioned as well as analyze some well known rules of thumb and link to interesting blogs and articles.
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RE: Comment by strim
by luismpedro on Wed 10th Jun 2009 21:17 UTC in reply to "Comment by strim"
luismpedro
Member since:
2009-06-10

Exactly what was on my mind! This is the only interesting thing in the all article.

Reply Parent Score: 1

RE[2]: Comment by strim
by boldingd on Thu 11th Jun 2009 17:13 in reply to "RE: Comment by strim"
boldingd Member since:
2009-02-19

Stupid observation you probably already know: while a lot of Math and Physics researchers usually do a lot of programming, and often become fairly well-versed in one language or another, it usually isn't C. Fortran is common, and you see your Perl users and Python users, and Ada, for people doing government work. It's not really surprising that someone who's in some other, non-CS field wouldn't be good with C, or other curly-bracket languages.

Reply Parent Score: 1