Linked by Thom Holwerda on Tue 23rd Jun 2009 21:40 UTC
Graphics, User Interfaces The Engineering 7 weblog has an item about the improvements made in the ClearType font rendering technology which has been included in Windows since Windows XP. While I won't go too deeply into that post, I did figure it was a good opportunity to talk about font antialiasing in general; which type do you prefer?
Thread beginning with comment 369957
To read all comments associated with this story, please click here.
Mac font rendering sucks & blows IMHO
by kragil on Tue 23rd Jun 2009 23:09 UTC
kragil
Member since:
2006-01-04

On a Mac you just need high resolution monitors, because otherwise small fonts just look ridiculous. _I_ cannot stand the way the Mac handles fonts. I print next to nothing and couldn't care less for accuracy.

I just want to read.

Reply Score: 2

middleware Member since:
2006-05-11

All you think this way is because you may too English-center. English letter is one of the most simply character shape in the world so Windows' ClearType can survive so long.

Have you ever read Chinese (especially Traditional, unsimplified Chinese) characters (especially in Italy style)? You will found ClearType's rendering is a nightmare. Moreover, Windows actually use pixel-based font shape directly for small font size, that means the character shape for some very complex Chinese character is WRONG.

Basically, preferring so-called "readability" over accuracy is a way simply not sustainable and not scalable.

Reply Parent Score: 4

joshv Member since:
2006-03-18

All you think this way is because you may too English-center. English letter is one of the most simply character shape in the world so Windows' ClearType can survive so long.


It's called the Roman, or Latin alphabet. Used for almost all European languages, not just English.

Reply Parent Score: 2

KrimZon Member since:
2009-06-24

The whole issue will disappear when monitors become high enough resolution that you can't resolve pixels at normal distances, and the OSX way of rendering fonts should look fine. My brother and I found that this happened when holding an iPhone at around arms length.

Edited 2009-06-24 12:54 UTC

Reply Parent Score: 1