Linked by Jordan Spencer Cunningham on Fri 3rd Jul 2009 20:56 UTC, submitted by Michael
Games The folks over at Phoronix had an interesting interview with Linux game porter, Frank Earl. Despite the apparent decline in PC gaming, Earl has worked for Linux Game Publishing for several years and was seeking input from the community at large for game suggestions at Phoronix. He's also done work independently on porting various software over from Windows. The interview covers work that Earl has done, difficulties that arise in porting commercial games to Linux, successes they've had, his views on Linux in general, and his thoughts on the future of gaming in Linux.
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RE[2]: Comment by diego
by Brendan on Mon 6th Jul 2009 07:50 UTC in reply to "RE: Comment by diego"
Brendan
Member since:
2005-11-16

Whether they think that or not is irrelevant when there are so few linux desktops in total that the financial calculations never made it past the "are there enough linux desktops in existence to pay for this game" stage.


I wouldn't want to confuse writing a game specifically for Linux and Linux alone, with writing a game and porting it to everything (including games machines, Windows, OS X and Linux).

The question is whether or not there's enough users of a certain platform to pay for porting the game (and the additional support costs)...

-Brendan

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