Linked by Thom Holwerda on Wed 5th Aug 2009 00:12 UTC, submitted by rexstuff
KDE The KDE team has released KDE 4.3. This release comes packed with improvements and bug fixes - in fact, over the last six months, 10000 bugs were squashed, 2000 feature requests handled, and 63000 changes were checked in by 700 people. We've already talked about this new release in quite some detail last week, but let's take a look at the most important new features anyway.
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RE[20]: Great!
by SlackerJack on Wed 5th Aug 2009 13:48 UTC in reply to "RE[19]: Great!"
SlackerJack
Member since:
2005-11-12

Which for the most part is shitty graphics drivers not accelerating it proper. I have very smooth 2D performance on my 7800GTX, which is old in GPU terms.

Guess what? The Nouveau driver has much better 2D performance than the Xorg one. Get the picture yet?

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RE[21]: Great!
by sbergman27 on Wed 5th Aug 2009 13:56 in reply to "RE[20]: Great!"
sbergman27 Member since:
2005-07-24

Which for the most part is shitty graphics drivers not accelerating it proper.

However Gnome, XFce, LXDE, you-name-it, work just fine and do not exhibit these problems. Blame it on other parts of the stack if you want. Lemur2 has made a career out of that. But only KDE4 has the (clearly) observable problems. And at the end of the day, that's what matters to users.

Edited 2009-08-05 13:59 UTC

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RE[22]: Great!
by SlackerJack on Wed 5th Aug 2009 14:11 in reply to "RE[21]: Great!"
SlackerJack Member since:
2005-11-12

So you're making the assumption that other Desktop Environments work smoother based on what exactly?

They have better 2D redraw performance because of what? You think the drivers are optimally performing their function?

It's a known fact that the Linux graphics stack is pretty poor, that's why toolkits such as GTK+ work around graphics bugs or don't even touch Xorg features. The NVIDIA driver issue I've pointed to in my previous post is a prime example, look at the Intel drivers and ATI ones, poor across the board. Intel even have their own acceleration method now, how many acceleration methods are their now that still don't give ideal rendering performance?, XAA, EXA.

Edited 2009-08-05 14:14 UTC

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