Linked by Thom Holwerda on Tue 11th Aug 2009 17:41 UTC, submitted by David Brunet
Benchmarks With OSNews really diving into the world of the Amiga as of late, with a review of AmigaOS 4.1 on ACube's sam440ep and an upcoming review of MorphOS 2.3 on an Efika, it was kind of coincidental that we have a set of benchmarks comparing MorphOS 2.3 and AmigaOS 4.1 to one another, both running on the Pegasos II machine.
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RE[3]: The future of Amiga
by timofonic on Wed 12th Aug 2009 15:44 UTC in reply to "RE[2]: The future of Amiga"
timofonic
Member since:
2006-01-26

I'm actually a GNU/Linux user (Archlinux specifically).

I never have been an "amigan", just discovered it in late 90s and liked many things of it. It can be considered as "retro" by that time, anyway it's a platform with people obsessed in making it alive even if losing too much fuel lately.

Most that you consider it so funny is nothing more than gimmicks or toys.

What's so interesting about multitouch? It's an interesting feature for some stuff, but not much more. Same as accelerometer and camera. GPS is nice to being widespreaded, but existed long time ago.

About games on iPhone, I totally disagree with you. Most games are showelware crap, clones or selling retro again (iPhSoft uses ScummVM so they do too few programming effort rather than disabling parts of it and some minimal changes). Apple is not so good at App Store politics and the platform is not so open, unless you jailbreak it and use alternatives like Cydia. I prefer open platforms by default instead, able to install mhatever you want without DRM or other restrictions.

It's free as in beer or food, but not always as in freedom. Spotify is another server-based platform, most videochat are propietary protocols. The syncing stuff is not so transparent unless you use certain platforms, but I have my own geeky method so not care of it. About video editing, it's OK but most appss are slow as hell or quite bad.

There are good things, but most of them make you to be attached to certain platform or corporation. They are not so impressive, just lots of hype that gets forgotten when the next "cool stuff" happens.

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RE[4]: The future of Amiga
by Cymro on Thu 13th Aug 2009 09:58 in reply to "RE[3]: The future of Amiga"
Cymro Member since:
2005-07-07

Most that you consider it so funny is nothing more than gimmicks or toys.

What's so interesting about multitouch? It's an interesting feature for some stuff, but not much more. Same as accelerometer and camera. GPS is nice to being widespreaded, but existed long time ago.


Multitouch is a small but genuine step forward in user-interfaces. The mouse has been around unchanged for decades, so let's not dismiss a step forward that actually works.

You're being a bit of a luddite - none of this is a gimmick or a toy unless you specifically want to use it as such. What's interesting is the combination of all these things, with mobile internet at decent speeds on a powerful device with a good developer API that fits in your pocket.

Augmented reality apps are just around the corner. For education, they could show you how a ruined castle looked 1000 years ago, overlayed on your camera. I'm in the museum sector and this stuff is really exciting to me from an interpretation point of view.

They could overlay ratings and review links on all the restaurants on a street. They could be used for new types of collaborative gaming. This requires GPS, compass, camera, decent resolution screens and a mobile internet connection. When did you stop being interested in technology?

Most games are showelware crap, clones or selling retro again (iPhSoft uses ScummVM so they do too few programming effort rather than disabling parts of it and some minimal changes).


The Monkey Island port featured both a retro mode and a modernised mode with updated sound, graphics and voices. It came out for PC and consoles too. It's a great game - who cares? I only know of 2 other ScummVM games on the platform right now.

If these are 'shovelware crap', then that makes the 8-bit games I enjoy so much shovelware crap too. It certainly makes DS and Wii games shovelware crap, because they often share a similar ethos but at many times the price. I'd have to argue that 95% of the generic first person shooters and racing games on other platforms are shovelware crap. Some of us like immediacy and originality in our games. I'd prefer to pick up and play an addictive little 59p game like Harbour Master than spend my life on World of Warcraft because I don't have the time or patience as I get older. Not everyone is "hardcore"

There are good things, but most of them make you to be attached to certain platform or corporation. They are not so impressive, just lots of hype that gets forgotten when the next "cool stuff" happens.


This is totally off-topic. I doubt an Amiga user would care, seeing as AmigaOS was and is a proprietary platform. Taking Spotify as an example - it's just like commercial radio. Do you warn radio listeners that the DJ may be getting paid and that the station door has a lock on it?

I'm of the belief that while open-source is a wonderful thing and I use Linux, Haiku, AROS and other things regularly. But closed-source often produces innovation and great leaps forward. It strikes me that either you're too much of an old curmudgeon to embrace anything new or you're too much of an open-source hard-liner (hence you telling me you use ArchLinux apropos of nothing) to accept that good idea flow both ways, and all these advances made by commercial companies' will enrich open-source in the long run.

Edited 2009-08-13 10:03 UTC

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