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One nice piece of logic that proves that consoles suck are the prices. I'm not talking about the prices for the consoles themselves, but the games.
Sacred 2 being a perfect example of this. Pretty much everywhere you look, the price of Sacred 2 has dropped recently to 15-20 dollars for the PC. For the Xbox360 and Playstation 3, it is still in the 40-50 dollars.
One thing Consoles will NEVER be as good as is the role-playing games. It's not because they can't handle the graphics or the game play, but it's because they simply don't have the complexity one can attain from having a keyboard.
Not to mention that 99% of all the console role-playing games are Final Fantasy clones. Of course a big part of that is due to most of them being influenced by Ultima 1 and Anime.
Sacred 2 may very well be an 'RPGish' game, but walking around and hacking up monsters and clicking through dialog for quests is not a true role-playing game, and is basically just Nethack with a pretty interface (not that this is necessarily a bad thing!), it's just not in the same class as games like Neverwinter Nights, Alternate Reality, Ultima 4-7(maybe 9), Wizardry, Might and Magic, Elder Scrolls, Fallout / Wasteland, Bard's Tale, etc.
Even running emulators on an original Xbox is painful if it requires the keyboard at all. Gamepads have their place, as do keyboards, flight sticks, mice, touch screens, etc. But they're not very good at playing games that require a lot of variable input, or really FPS games for that matter. A lot will argue with that last statement, but whenever I read a game forum where they talk about the possibility of letting Xbox360/PS3 players connect with PC players, they always say it wouldn't be fair, 'cause the PC players would slaughter them with a keyboard / mouse.
Of course playing a racing game with a keyboard is almost OK, but once you've used a steering wheel, or even a analog game pad, you just don't want to go back to the keyboard.
Oh, and I don't think the Xbox360 or PS3 version of Sacred received the Physx upgrade either.
Consoles have one advantage over PCs. Single development platform. Though in more recent years that hasn't helped, games seem to be more buggy, since they are more complex. It's the same reason why Apple computers are more stable than your typical run of the mill beige box (although on a side note, no one calls them that anymore, since most cases are black or silver or pretty much any color BUT beige.)
no, the logic goes like this:
I have two crazy console players in the casa and I have seen it all. In the past 4 years, no matter how unsocial I appeared, I wouldn't pick up a control (for XB1 / pS2) because I can very well see what it is about. That is a qualified decision made by an otherwise very capable player
(I am always 1st online if I want to and most times if I don't care) I did play those racing gameson XB / PS - but having played racing on the PC (GP Legends, most bestes realistic demaninding racing game ever) I can see how this is still total crap without a force-feedback wheel. So yes, all console games are crap. Not because TF2 is crap, but because they are simply all crap. Pleasure to help 






Member since:
2006-11-24
OK, you need to understand, or if you can't understand, acknowledge nonetheless, that consoles are CRAP. I don't mean that in a flame-way, I am here to prove it right now:

Team Fortress 2 - available on PC and Xbox.
PC
- up to 33 players on good servers (official 24), but works flawless wit +30 players
Xbox
12! lousy players. C'mon, if there is 12 players only, it sucks so bad I want to shoot myself. 24 is ok-ish, but nothing quite like 30.
Xbox players can't play on same servers as PC players, namely because the CRAPPY config does not allow for equal player numbers, and I understand maps are not all 100% identical. - Why oh why would that be necessary in the third millenium?!
NO UPDATES - hey dudes, blind dudes: there is loads of cool contents and fixes, balancing, etc being delivered for PC all the time, even today. XBox hasn't seen ANY !!!!! of it at all in over a year and if they will eventually do (did they finally by now?) they have to PAY for the FREE content if they are unlucky sucky Xbox users. - I am not making that up, the devs said so in interview. Go hate your crap xbox, not me.
etc etc etc
That is why console players are always at the short end and the only reason why you can be content with that crap is because you evidently do not know any better than that.
Already a year ago you could read in Xbox/TF2 forum comments that there isn't even many players around for TF2 on XBox and the reason is of course because it is half-baked, sucks, never updated CRAP. - But on PC this game is shining and buzzing like crazy. So it's not the game, it is the crap platform. Consoles screw you and you buy them because you do not care to educate yourself about it. This is not a question of personal likes, this is a question of fact, read them above.
Oh, and then there is always the input disaster with inferior controls.
10 years ago, the argument went like this: But we already have a TV bla-bla. OK. And today there is a PC/laptop in every house, 5 in ours alone, but only one TV. Guess who is gonna die in the living room if football is on and you want to play crap consoles all night? Yes, you are gonna die
99% people don't even have an HD TV and so the whole "experience" (the main selling point of X360/PS3) is no better than a PS2 anyway. On the other hand, they are throwing dirt-dirtcheap quality high res TFTs for PC at you at every street corner.
I do not want to be unfair, however. At least the PS3 has some limited use for Folding