Linked by Thom Holwerda on Wed 9th Sep 2009 20:38 UTC
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Soul Calibur, and lots of good RPGs. And I'm proud being part of the team that made NHL2K2 (Dreamcast).
The Dreamcast with it's PowerVR chip and 1:8 (PVRTC) compression was far ahead the PS2 (with pony 4MB memory). The built-in anti-aliasing (which was possible because of the PVR tiling). The problem was that all geometry had to be there before it was drawn (this with the limited amount of memory vs the PS2 was troubling).
Basically the iPhone is more or less Dreamcast technology (Just SH3 chip instead of ARM).
Also the Dreamcast's API were just easy to use (unlike the Microsoft OS that Dreamcast had as an alternative - plus it was taking 2MB out of 16MB).
I still have the Audio Manager API (Dreamcast) at work 






Member since:
2005-07-06
sega is going back to it's roots with project needlemouse

http://www.gametrailers.com/video/debut-teaser-project-needlemouse/...
can't wait to play it