Linked by Kroc Camen on Mon 14th Sep 2009 19:31 UTC
3D News, GL, DirectX "WebGL is basically an initiative to bring 3D graphics into web browsers natively, without having to download any plugins. This is achieved by adding a few things to HTML5, namely, defining a JavaScript binding to OpenGL ES 2.0 and letting you draw things into a 3D context of the canvas element." Also see the press release for more details.
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testman
Member since:
2007-10-15

Architecture? Interior design? Chemical engineering? There are many industries and uses for this technology, just as I'm sure there are hundreds of thousands of people with unique ideas on how to use them.

...an application that is suppose to give text to the user.

You may not have noticed but it's become a whole lot more important than that in the past fifteen years. :-)

I agree on your point of accessibility; being 3d, low-vision sufferers shouldn't be disadvantaged as the canvas can be scaled without loss of quality. The blind would have a more difficult time and I forsee an opportunity for someone to develop software that can interpret this 3d data into a tactile representation.

Reply Parent Score: 2

emilsedgh Member since:
2007-06-21

You dont think simple 3d toys can really fulfill serious needs do you?

SVG is the what html should've been.
The combination of SVG+Javascript+CSS gives us an awesome platform where designers can truly design and developers can truly develop. Machines can read real machine-readables (SVG's) that to stupid human has touched (is most cases). Real browser compatibility and more.

Pity that we are on the totally wrong direction.

Reply Parent Score: 1

google_ninja Member since:
2006-02-05

SVG+Javascript+CSS gives us flash five years ago, minus a bunch of nifty things and a cool editor.

Reply Parent Score: 3

dvhh Member since:
2006-03-20

I'm thinking of instead of craming everything into one bloated application ( browser that can do fireworks and now in 3d ), these industries should rely on protocol more adapted for their needs and produce application adapted to their field.
WebGL would be bloated for sure, as some designer wouldn't understand the issue in putting a billion polygon model in the browser because it work like a charm on their computer.
I always assumed that with the growing popularity of mobile web platform we would be back to the basic of a more usable web (whereas everybody was heading either for flash or fitting the website for insane resolutions), I was obviously wrong.

Reply Parent Score: 1