Linked by Kroc Camen on Mon 14th Sep 2009 19:31 UTC
3D News, GL, DirectX "WebGL is basically an initiative to bring 3D graphics into web browsers natively, without having to download any plugins. This is achieved by adding a few things to HTML5, namely, defining a JavaScript binding to OpenGL ES 2.0 and letting you draw things into a 3D context of the canvas element." Also see the press release for more details.
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I'm thinking of instead of craming everything into one bloated application ( browser that can do fireworks and now in 3d ), these industries should rely on protocol more adapted for their needs and produce application adapted to their field.
WebGL would be bloated for sure, as some designer wouldn't understand the issue in putting a billion polygon model in the browser because it work like a charm on their computer.
I always assumed that with the growing popularity of mobile web platform we would be back to the basic of a more usable web (whereas everybody was heading either for flash or fitting the website for insane resolutions), I was obviously wrong.

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