Linked by David Adams on Tue 6th Oct 2009 01:37 UTC
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Instead of implying that the apps will be slow, you could go try out the released ones and see if you can actually back up your assumption.
I tried the free ones - Red Hood, Trading Stuff, and the Cockroach thing.
On my 3GS, trading stuff had seriously chuggy scrolling, so I'm sure its *great* (not) on an ipod touch or iphone 3G.
Red hood ran fine but had pretty much nothing moving on screen, and the cockroach game was kinda passable but u could see the transitions between levels were kinda chugging, especially compared to what u can do programming it yourself in C.
I wouldn't expect it to take over the games market, or for your favorite flash games to run very well.




Member since:
2006-09-26
Just like the reason for MonoTouch, not everyone wants to code in Objective-C. People have existing skillsets that they would rather use than learn a new language/platform.
Hopefully common sense and the FCC. From the article, you can download 7 example Flash games from the Apple App Store that are already approved and available.
I would assume the native-ness of the controls will be left up to the designer. Though they won't be Apple's native controls, there is nothing magical about them that can't be replicated.
Instead of implying that the apps will be slow, you could go try out the released ones and see if you can actually back up your assumption.