Linked by Thom Holwerda on Mon 9th Nov 2009 21:29 UTC
Thread beginning with comment 393685
To view parent comment, click here.
To read all comments associated with this story, please click here.
To view parent comment, click here.
To read all comments associated with this story, please click here.
Windows has damn good GUI acceleration. Desktop Windows Manager which is responsible for accelerating the Windows 7 GUI is taking up 26Meg of ram according to task manager, Skype is using 28Meg. Windows 7 has pretty good GUI acceleration which doesn't eat up my memory and is damn responsive on this Integrated graphics card. Anyhow where does this myth come from that you need a graphics card accelerating the GUI otherwise it degrades performance horribly? ... unless your app is using software 3d acceleration or heavily relying on the graphics card to help it with additional processing (Adobe CS4) any CPU in the last 6 years can do at least 1280x1024 any application degradation that you are likely to notice.
Windows, OSX, KDE4 and recently I believe also GNOME desktops use 2d graphics acceleration using a GPU.
I have an ATI HD2400 graphics card (a very low end card), but even this very modest and inexpensive graphics card speeds up the KDE4 desktop quite a bit through 2D acceleration. I am using the radeon open source graphics driver, which doesn't have 3D functionality as yet, and it won't have until Linux kernel 2.6.32 comes out.
PS: When kernel 2.6.32 comes out, since ATI GPUs are far faster than Intel GPUs, after a little while ATI GPUs will become the best option for Linux. They will have open source drivers integrated with the kernel, like Intel GPUs, but unlike Intel they will also have performance on par with nVidia GPUs.
Anyway ... the speed of desktop graphics are nicely enhanced by 2D hardware GPU acceleration when it comes to operations such as scrolling or resizing/moving windows, and also for "bling" enhancements like pop-up notifications, hihglights, widget animations, transparency, fade-ins and fade-outs and shadows.
Edited 2009-11-09 23:25 UTC
Windows, OSX, KDE4 and recently I believe also GNOME desktops use 2d graphics acceleration using a GPU.
You're wrong. Vista (w/ Aero), OS X (Quartz Extreme) and KDE4 use 3D acceleration to enhance performance with the GUI and reduce CPU load. OS X was first in this regard starting with OS X 10.2 Jaguar. 2D acceleration has been used since the 80's.
I have an ATI HD2400 graphics card (a very low end card), but even this very modest and inexpensive graphics card speeds up the KDE4 desktop quite a bit through 2D acceleration. I am using the radeon open source graphics driver, which doesn't have 3D functionality as yet, and it won't have until Linux kernel 2.6.32 comes out.
I dare you to find me a card made in the last 15 years that is a simple dumb framebuffer with no 2D acceleration. 2D acceleration helps, but without 3D acceleration, your card is crippled in my book. I will not use a card if I can't get 3D acceleration and no, I am NOT a gamer.
PS: When kernel 2.6.32 comes out, since ATI GPUs are far faster than Intel GPUs, after a little while ATI GPUs will become the best option for Linux. They will have open source drivers integrated with the kernel, like Intel GPUs, but unlike Intel they will also have performance on par with nVidia GPUs.
I don't know, even though the NVIDIA drivers are closed source, they perform pretty damn well. Every open source 3D driver I've used has been underperforming buggy crap compared to the closed source drivers. Even the older Radeon 9200 drivers sucked compared to the official drivers. I just wish they'd hurry up with the 64-bit FreeBSD drivers.
Anyway ... the speed of desktop graphics are nicely enhanced by 2D hardware GPU acceleration
And they have been since the dawn of personal computing. Nothing new there.
Anyhow where does this myth come from that you need a graphics card accelerating the GUI otherwise it degrades performance horribly? ... unless your app is using software 3d acceleration or heavily relying on the graphics card to help it with additional processing (Adobe CS4) any CPU in the last 6 years can do at least 1280x1024 any application degradation that you are likely to notice.
Don't think GUI acceleration, think OpenCL and parallel processing. A bad ass video card coupled with a nice quad-core CPU is like having a Cray on your desk.
The GPU ain't going anywhere. Even my integrated shared memory 9400M in my Macbook is useful with OpenCL.
Hi,
The GPU ain't going anywhere.
While I mostly agree with what you're saying, the GPU *is* going somewhere. If you look at both AMD and Intel roadmaps, the GPU is going in the same chip as the CPU. To start with it'll be just low-end and/or low-power systems, but that's just a start.
With the memory controller built into Intel and AMD's CPUs now, there's a major performance advantage putting the GPU "on-chip" too; and if NVidia isn't careful it could end up with no way to compete - too slow to compete with "on-chip GPUs" in high-end systems, too expensive for budget systems and taking up too much space on ultra-portable motherboards.
-Brendan







Member since:
2009-08-18
Windows has damn good GUI acceleration. Desktop Windows Manager which is responsible for accelerating the Windows 7 GUI is taking up 26Meg of ram according to task manager, Skype is using 28Meg.
Windows 7 has pretty good GUI acceleration which doesn't eat up my memory and is damn responsive on this Integrated graphics card.
Anyhow where does this myth come from that you need a graphics card accelerating the GUI otherwise it degrades performance horribly? ... unless your app is using software 3d acceleration or heavily relying on the graphics card to help it with additional processing (Adobe CS4) any CPU in the last 6 years can do at least 1280x1024 any application degradation that you are likely to notice.