Linked by Thom Holwerda on Wed 11th Nov 2009 13:20 UTC, submitted by SReilly
Gnome As most of you will know, the GNOME team is hard at work on GNOME 3.0, the first major overhaul of the platform since 2002. The release of GNOME 3.0 was originally planned for March 2010, but it has now been pushed back for six months to September 2010.
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RE[2]: Stop ranting about KDE 4.0
by KugelKurt on Wed 11th Nov 2009 20:36 UTC in reply to "RE: Stop ranting about KDE 4.0"
KugelKurt
Member since:
2005-07-06

I am not certain if it's a limitation of GTK+ itself, but I do suspect it is. Why else would there be so little visible animations in GTK+ apps when QT apps feature such all the time? Anyways, if I am correct then I really wish they'd put more effort into improving GTK+ 3.x and its graphical output capabilities. And make it use Cairo with OpenGL acceleration when available, not software rasterisation

AFAIK it's a GTK limitation and one that won't really be resolved. Instead the apps need to be migrated to Clutter (Moblin's toolkit).
GNOME-Shell is being written with Clutter right from the start, so no migration effort needed here. A few games (which are relative small in comparison) already made the transition or are in the progress of being ported.
Personally, I really don't understand why the GNOME project wants to maintain two totally separate toolkits (GTK and Clutter) during the 3.x life cycle. Sounds like unnecessary duplicate effort. Moblin shows that being Clutter-only is perfectly possible.

(BTW: Qt gets a new animation framework in 4.6.)

Reply Parent Score: 3

WereCatf Member since:
2006-02-15

AFAIK it's a GTK limitation and one that won't really be resolved. Instead the apps need to be migrated to Clutter (Moblin's toolkit).
GNOME-Shell is being written with Clutter right from the start, so no migration effort needed here. A few games (which are relative small in comparison) already made the transition or are in the progress of being ported.
Personally, I really don't understand why the GNOME project wants to maintain two totally separate toolkits (GTK and Clutter) during the 3.x life cycle. Sounds like unnecessary duplicate effort. Moblin shows that being Clutter-only is perfectly possible.


I took a really quick look through the Moblin website and I saw a mentioning that you can use GTK+ widgets with Moblin. Also looking through the website I saw no mention of it providing any widgets of its own. So, I am wondering, is it more like an animation/layout library and you still have to use GTK+ for widgets themselves? If so then it'll still suffer from the poor performance and software rasterisation of GTK+ widgets themselves.

Sorry if I am asking the wrong person, you just seemed to know more than me anyways.

Reply Parent Score: 2

KugelKurt Member since:
2005-07-06

Most of what I know about Clutter is from its Wikipedia page: http://en.wikipedia.org/wiki/Clutter_%28toolkit%29
According to that one its possible to create Clutter-only GUIs.

Reply Parent Score: 2