Linked by Thom Holwerda on Tue 17th Nov 2009 16:13 UTC
Windows Microsoft's Professional Developers Conference is currently under way, and as usual, the technical fellows at Microsoft gave speeches about the deep architecture of Windows - in this case, Windows 7 of course. As it turns out, quite some seriously impressive changes have been made to the very core of Windows - all without breaking a single application. Thanks to BetaNews for summarising this technical talk so well.
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RE[3]: Comment by Gone fishing
by sbenitezb on Wed 18th Nov 2009 02:52 UTC in reply to "RE[2]: Comment by Gone fishing"
Member since:

The bigger problem seems to be most game studios using DirectX instead of OpenGL. It's a shame because they are missing a lot of customers.

Reply Parent Score: 2

BluenoseJake Member since:

I doubt they see it that way, with over 90% of the market running Windows, they feel they don't need to bother.

Reply Parent Score: 5

RE[4]: Comment by Gone fishing
by Panajev on Wed 18th Nov 2009 09:06 in reply to "RE[3]: Comment by Gone fishing"
Panajev Member since:

What customers are they missing out on? Until OpenGL gets more competitive against DirectX, switching to OpenGL for games means worse games for your Windows based customers which are the 98% of your expected user base anyways... supporting both API's means higher development costs so Windows + DirectX only is the wisest choice.

Reply Parent Score: 3

lord_rob Member since:

Even if I modded BluenoseJake and Panajev up, I'd love to agree with you. Howewever they are right. Microsoft had announced in the past they were going to merge Direct3D with OpenGL.

Not exactly the same but they had a proprietary protocol to read mails from Hotmail directly in Outlook Express (Webdav). This protocol had been reverse engineered and integrated into Linux (hotway). Microsoft then decided to change its Webdav protocol for some other closed protocol. When Webdav was about to be replaced, due to pressure (GMail ?), they came back to the standard pop3 over SSL.

I doubt the same will happen for Direct3D because it's already THE standard for 3D games on Windows, OpenGL only being a follower.

Reply Parent Score: 2

sbenitezb Member since:

But Windows is not the only gaming platform. How about consoles? They are missing the consoles market, not only the OS X or Linux market.

Reply Parent Score: 2