Linked by Thom Holwerda on Fri 4th Dec 2009 19:59 UTC
Apple "Apple has added new build-to-order options for some of its Mac Pro and Xserve models. Specifically, a 3.33GHz 3500-series Xeon processor is now an option for the lower-end quad-core Mac Pro. Also, Apple now offers a 2TB drive option for both Mac Pros and Xserves."
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RE[3]: No graphics?
by elmimmo on Sat 5th Dec 2009 09:40 UTC in reply to "RE[2]: No graphics?"
elmimmo
Member since:
2005-09-17

Depends, video editing is almost exclusively Mac centric when at individual level, and hence lots of video compositing is done there too, wether it being the most upgradable hardware or not. Lots of motion graphics is then made on the Mac using Cinema4D for 3D (probably not so much because it excels over anything, but because it is the only 3D app available to Mac users with enough render quality and feature set).

All video editing/compositing apps (Final Cut, After Effects, Nuke, Motion, etc.) on the Mac use the graphics card for one thing or the other. Try using some of the apps in the Magic Bullets suite without an decent graphics card… And like I said, it is Apple who is boasting about OpenCL.

So it is not like there is no software or industry already existing and revolving around Macs that would benefit tremendously of an available market of easy to upgrade graphics cards.

Reply Parent Score: 2

RE[4]: No graphics?
by moondevil on Sat 5th Dec 2009 10:14 in reply to "RE[3]: No graphics?"
moondevil Member since:
2005-07-08

On the gaming industry, which I do dabble quite often, no one even cares what Cinema4D is.

There the kings are Maya, 3D Studio and Poser for 3D manipulation, just to name a few.

Sure OpenCL is nice addition to the OpenGL programmers toolkit. But if you are graphics API agnostic, you can also use DirectX Compute, CUDA or Stream.

But still where are the top level cards for the Mac? Can I plug more than one card, SLI like configuration?

What happens is that most of the 3D software available for the Mac has to restrict themselves to the limits imposed by the short availability of graphics hardware.

Reply Parent Score: 1

RE[5]: No graphics?
by elmimmo on Sat 5th Dec 2009 12:56 in reply to "RE[4]: No graphics?"
elmimmo Member since:
2005-09-17

Sure OpenCL is nice addition to the OpenGL programmers toolkit. But if you are graphics API agnostic, you can also use DirectX Compute, CUDA or Stream.


You did not understand what I meant. You mentioned that a Mac is not the best suited computer for a very specific area, 3D (which I agree with, at least regarding what its options are; you have Maya on OS X, though, it is simply not too a friendly app for motion graphics design).

What I meant is that, still, there are other areas where the Mac dominates (whether you agree on the reasons or not) and should OpenCL deliver on its promises, graphics-cards are going to be of interest to a much wider spectrum than what they are now. And hence, it is a pity that the situation is still where cards for PC do not work on Macs (which would render the point of choosing one or another simply on the software one wants to use, not on the power one needs).

i.e. I was not talking about being able to program in OpenCL at all, but being able to enjoy programs that make use of it.

So, I was agreeing with you, in a way, but was also just elaborating a bit more on it than just stating "Macs suck at that".

PS: And BTW, you just do NOT want to program in CUDA or Stream instead of OpenCL specially if you are API agnostic and with NVIDIA and AMD supporting the latter.

Edited 2009-12-05 13:03 UTC

Reply Parent Score: 2