Linked by Kroc Camen on Fri 8th Jan 2010 21:25 UTC, submitted by kap1
3D News, GL, DirectX Independent game company Wolfire write why you should use OpenGL and not DirectX. The article goes over a brief history and the standard and Microsoft's tactics with DirectX, and what this really means for developers. DirectX keeps games on Windows, and that's not a good thing--over half of the users for one of their games are not on Windows. The fact is that Microsoft will have you believe that DirectX is the better choice for gaming, but OpenGL has always had the best features, first, and in a consistent and transparent way. I'm particularly interested in the last couple of paragraphs where WebGL is mentioned because this is gaining traction with browser vendors and it would go directly against Microsoft's grain for them to implement it in IE--as they should. Will we see yet another generation of Microsoft ignoring the standards and going their own way with a 'WebDirectX'?
Thread beginning with comment 403273
To view parent comment, click here.
To read all comments associated with this story, please click here.
RE[2]: Revealed Preferences
by f0dder on Sat 9th Jan 2010 10:57 UTC in reply to "RE: Revealed Preferences"
f0dder
Member since:
2009-08-05

And on top of all this, we can add that the OpenGL committee is extremely slow-working, leaving developers forced to use vendor extensions to use the latest features - whereas DirectX adopts (or even pushes) things faster in a more vendor-neutral way.

Reply Parent Score: 2

RE[3]: Revealed Preferences
by KAMiKAZOW on Sun 10th Jan 2010 12:36 in reply to "RE[2]: Revealed Preferences"
KAMiKAZOW Member since:
2005-07-06

And on top of all this, we can add that the OpenGL committee is extremely slow-working, leaving developers forced to use vendor extensions to use the latest features - whereas DirectX adopts (or even pushes) things faster in a more vendor-neutral way.

Three OpenGL 3 revisions within 1 year.
The last three DirectX revisions were done within 3 years.

--> Today OpenGL revision happen 9x faster.

(OpenGL revisions were slow in 1.x and 2.x days, but those are over.)

Edited 2010-01-10 12:37 UTC

Reply Parent Score: 2

RE[4]: Revealed Preferences
by boldingd on Mon 11th Jan 2010 17:04 in reply to "RE[3]: Revealed Preferences"
boldingd Member since:
2009-02-19

While I don't disagree with you, I would point out, the "bad old days" of 2.0/2.1 are a large part of why many developers jumped ship to DirectX. People wanted a clean API, basically focused on buffer and shader loading, with all this other garbage cut out... and the ARB did pretty much nothing to give it to them, for a long while.

Reply Parent Score: 2