Linked by Kroc Camen on Fri 8th Jan 2010 21:25 UTC, submitted by kap1
3D News, GL, DirectX Independent game company Wolfire write why you should use OpenGL and not DirectX. The article goes over a brief history and the standard and Microsoft's tactics with DirectX, and what this really means for developers. DirectX keeps games on Windows, and that's not a good thing--over half of the users for one of their games are not on Windows. The fact is that Microsoft will have you believe that DirectX is the better choice for gaming, but OpenGL has always had the best features, first, and in a consistent and transparent way. I'm particularly interested in the last couple of paragraphs where WebGL is mentioned because this is gaining traction with browser vendors and it would go directly against Microsoft's grain for them to implement it in IE--as they should. Will we see yet another generation of Microsoft ignoring the standards and going their own way with a 'WebDirectX'?
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RE[4]: Times 2
by Zenja on Sat 9th Jan 2010 11:52 UTC in reply to "RE[3]: Times 2"
Member since:

Actually, development of XBox360 games is done on PowerMac G5.

Reply Parent Score: 1

RE[5]: Times 2
by Kroc on Sat 9th Jan 2010 12:06 in reply to "RE[4]: Times 2"
Kroc Member since:

G5 Macs were test hardware Microsoft used as a simple approximation of the PPC chip in the XBox 360 before everything was finalised and they had actual test hardware in their hands. They probably also used the G5s to test their compilers and cross-compiling binaries. I would find it very hard to believe that Microsoft would require an out-of-production computer (by four years) to develop on the console, considering if that a G5 were to explode, where exactly is a company expected to get one, eBay? I can’t imagine EA putting wanted ads on Craigslist trying to buy up all the G5s lying around.

Reply Parent Score: 2

RE[5]: Times 2
by BluenoseJake on Sat 9th Jan 2010 15:05 in reply to "RE[4]: Times 2"
BluenoseJake Member since:

Actually, No. There is an addon for Visual Studio that allows you to use C# to develop games that target Windows/xbox360/Zune, all from the same source code. I have it installed here, but my limited imagination keeps getting in the way of my ability to release a huge hit, and then retiring.

Reply Parent Score: 2