Linked by Thom Holwerda on Fri 15th Jan 2010 23:06 UTC
Ubuntu, Kubuntu, Xubuntu "The Ubuntu development community announced today the availability of Ubuntu 10.04 alpha 2, a new prerelease of the next major version of the Ubuntu Linux distribution. This alpha is the first Ubuntu release to completely omit HAL, a Linux hardware abstraction layer that is being deprecated in favor of DeviceKit."
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RE[2]: Deprecation
by nt_jerkface on Sun 17th Jan 2010 06:06 UTC in reply to "RE: Deprecation"
nt_jerkface
Member since:
2009-08-26


It always boils down to just the size of the market...


No it doesn't, it's just a factor in the decision to port.

If porting to Linux from OSX was as easy as setting a compiler flag then it would have nearly the same library.

However the situation is the exact opposite where the cost in porting to Linux well beyond what it should be for its size.

Linux is not a stable platform for commercial developers. It isn't even a single platform. It's a bunch of operating systems that share the same kernel and have software distributions designed around open source.

As I have pointed out before it's far easier to build your own Linux distro that contains your proprietary program than it is to support a single distro. The people that build the distros don't at all care about attracting commercial developers. They also don't care about being compatible with other distros.

6 months after the iphone was released it had better support from game developers than Linux even though it had a fraction of the market size. Market share is only part of the equation and doesn't matter much when the people behind an OS could care less about the market.

Reply Parent Score: 6

RE[3]: Deprecation
by Kyuubu on Sun 17th Jan 2010 12:46 in reply to "RE[2]: Deprecation"
Kyuubu Member since:
2007-09-07

6 months after the iphone was released it had better support from game developers than Linux even though it had a fraction of the market size. Market share is only part of the equation and doesn't matter much when the people behind an OS could care less about the market.

While I may agree with some of the above, here I think you're mixing things up. The iPhone opened a new kind of market for very casual games, all bundled with hype. Of course it appealed many developers. It's not a part of the old gaming market, not yet at least, and on the beginning didn't play by the same rules (again, I feel hype played its role).
And i'd be curious to see some numbers about both (phones/linux) market sizes... We may be surprised.

Reply Parent Score: 3

RE[4]: Deprecation
by nt_jerkface on Sun 17th Jan 2010 22:04 in reply to "RE[3]: Deprecation"
nt_jerkface Member since:
2009-08-26

It's not a part of the old gaming market, not yet at least, and on the beginning didn't play by the same rules (again, I feel hype played its role).

The old gaming market is there as well. EA Games has ported Sims 3 and Madden to the iphone but they don't port anything to Linux. The secret of monkey island is another good example. It was ported to the PC, XBLA and iphone but not Linux.


And i'd be curious to see some numbers about both (phones/linux) market sizes... We may be surprised.


Based on Net Applications data the iphone/ipod touch has about half the market share of Linux.
http://marketshare.hitslink.com/operating-system-market-share.aspx?...

Game developers stay away from Linux and it isn't because of market share.

Reply Parent Score: 2