Linked by Thom Holwerda on Fri 15th Jan 2010 23:06 UTC
Ubuntu, Kubuntu, Xubuntu "The Ubuntu development community announced today the availability of Ubuntu 10.04 alpha 2, a new prerelease of the next major version of the Ubuntu Linux distribution. This alpha is the first Ubuntu release to completely omit HAL, a Linux hardware abstraction layer that is being deprecated in favor of DeviceKit."
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RE[4]: Deprecation
by nt_jerkface on Sun 17th Jan 2010 22:04 UTC in reply to "RE[3]: Deprecation"
nt_jerkface
Member since:
2009-08-26

It's not a part of the old gaming market, not yet at least, and on the beginning didn't play by the same rules (again, I feel hype played its role).

The old gaming market is there as well. EA Games has ported Sims 3 and Madden to the iphone but they don't port anything to Linux. The secret of monkey island is another good example. It was ported to the PC, XBLA and iphone but not Linux.


And i'd be curious to see some numbers about both (phones/linux) market sizes... We may be surprised.


Based on Net Applications data the iphone/ipod touch has about half the market share of Linux.
http://marketshare.hitslink.com/operating-system-market-share.aspx?...

Game developers stay away from Linux and it isn't because of market share.

Reply Parent Score: 2

RE[5]: Deprecation
by StephenBeDoper on Sun 17th Jan 2010 22:32 in reply to "RE[4]: Deprecation"
StephenBeDoper Member since:
2005-07-06

Based on Net Applications data the iphone/ipod touch has about half the market share of Linux.
http://marketshare.hitslink.com/operating-system-market-share.aspx?...

Game developers stay away from Linux and it isn't because of market share.


A few other factors that might have played role:

1) Even the Windows gaming market is a pathetic shadow of what was 10 years ago - it's mainly just hand-me-down console ports (with the exception of Valve, Blizzard, and maybe-kinda-sorta id). Linux games have typically been ports of Windows games - with the big commercial titles, at least.

2) Last I checked, Wine does a decent job of running most Windows games - which eliminates the need to port, at least from the perspective of commercial game developers. IIRC, that had a lot to do with Loki Games' demise (why buy the Linux port if you've already played the Windows version through Wine?).

3) Games for cellphones were already a big money maker years before the iPhone ever came into existence. And thanks to the way that carriers nickel-and-dime customers for things like ringtones, there's a large number of people who would balk at paying for software on a desktop computer - but who don't think twice about buying a cellphone app.

Reply Parent Score: 3

RE[6]: Deprecation
by nt_jerkface on Sun 17th Jan 2010 23:12 in reply to "RE[5]: Deprecation"
nt_jerkface Member since:
2009-08-26


1) Even the Windows gaming market is a pathetic shadow of what was 10 years ago - it's mainly just hand-me-down console ports (with the exception of Valve, Blizzard, and maybe-kinda-sorta id). Linux games have typically been ports of Windows games - with the big commercial titles, at least.


A lot of 3D pc games these days are console ports but there is a booming casual market for games like The Sims, Warcraft and Peggle. Peggle has been ported to just about everything except Linux.

If you look at proprietary games / market share ratio and compare to OSX it is clear that there is something very wrong with Linux. When a single developer supports Linux it becomes a headline.

Just look at the direct2drive Mac section:
http://www.direct2drive.com/buy-mac-download

Not as good as Windows of course but there are a lot of new games to play.

The lack of commercial developer support has more to do with Linux having too many incompatibility issues between distros and software management systems that are designed around open source applications.

Reply Parent Score: 3