Linked by Thom Holwerda on Fri 15th Jan 2010 23:06 UTC
Ubuntu, Kubuntu, Xubuntu "The Ubuntu development community announced today the availability of Ubuntu 10.04 alpha 2, a new prerelease of the next major version of the Ubuntu Linux distribution. This alpha is the first Ubuntu release to completely omit HAL, a Linux hardware abstraction layer that is being deprecated in favor of DeviceKit."
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RE[8]: Deprecation
by Slambert666 on Mon 18th Jan 2010 04:42 UTC in reply to "RE[7]: Deprecation"
Slambert666
Member since:
2008-10-30

"The lack of commercial developer support has more to do with Linux having too many incompatibility issues between distros and software management systems that are designed around open source applications.
"

Strike 1: Incompatibilities amongst Linux distros.
Strike 2: Distro specific distribution systems.
Strike 3: Open source since most (game) developers cannot distribute their libraries (since it is not theirs to begin with).

This is completely wrong. While Linux has a bigger market share than the iPhone, the average iPhone user is much more willing to pay money for some junk game than the average Linux user. Thus, the iPhone market is bigger.


Strike 4: Users not willing to pay for software.

Games on Linux basically never have to worry about incompatibilities if they do things correctly. All they have to do is statically link and use SDL and OpenGL. A game really shouldn't depend on much more than that. You are correct however that it is hard to develop a commercial desktop app using Gtk+ or Qt. But games shouldn't need to do that.


Strike 5: Tunnel-vision and sour-graping from Linux developers (apparently your games does not have sound).

Strike 6: Only BSD licensed libs can be static linked without license side-effects. (see strike 3).

The fact that there are small indie games such as World of Goo that manage to release Linux ports with relative ease tells me that large companies like EA with 1000x the resources should have no problem with it.


Strike 7: Linux economy based on support and that is a different business model than most game developers has (except WOW like OPG).

Strike 8: WINE since you will have a much better time as a developer by just testing under wine than developing native apps for Linux.

It is just a matter of market share. I would love to see more commercial software supporting Linux, but I really don't blame them at all when the market is so small.


Strike 9: Not a lot of market-share.

Games development for Linux is an exercise in futility.

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