Linked by Thom Holwerda on Mon 8th Feb 2010 13:23 UTC, submitted by kragil
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Why should the guy reinvent the wheel when he can use MIT-licensed code instead that is proven to work well?
Because Paint.NET is Windows-only. There's a lot of stuff in Paint.NET that's written FOR Windows. A port would inevitably be broken, incomplete, and always outdated. A native Gtk+ version, using Paint.NET code where it makes sense, is a a much better approach.
Read before you spout. He took effects and adjustments from Paint.NET, because it was MIT-licensed. From the website:
Is Pinta a Port of Paint.NET?
Not really, it's more of a clone. The interface is largely based off of Paint.NET, but most of the code is original. The only code directly used by Pinta is for the adjustments and effects, which is basically a straight copy from Paint.NET 3.0.
Regardless, we are very grateful that Paint.NET 3.0 was open sourced under the MIT license so we could use some of their awesome code. (If you need to get the Paint.NET 3.0 source code, you can get it from the paint-mono website.)
Not really, it's more of a clone. The interface is largely based off of Paint.NET, but most of the code is original. The only code directly used by Pinta is for the adjustments and effects, which is basically a straight copy from Paint.NET 3.0.
Regardless, we are very grateful that Paint.NET 3.0 was open sourced under the MIT license so we could use some of their awesome code. (If you need to get the Paint.NET 3.0 source code, you can get it from the paint-mono website.)
(sorry for the doublepost, dunno how the fsck that happened)
Edited 2010-02-08 14:03 UTC
Read before you spout. He took effects and adjustments from Paint.NET, because it was MIT-licensed. From the website:
Is Pinta a Port of Paint.NET?
Not really, it's more of a clone. The interface is largely based off of Paint.NET, but most of the code is original. The only code directly used by Pinta is for the adjustments and effects, which is basically a straight copy from Paint.NET 3.0.
Regardless, we are very grateful that Paint.NET 3.0 was open sourced under the MIT license so we could use some of their awesome code. (If you need to get the Paint.NET 3.0 source code, you can get it from the paint-mono website.)
Not really, it's more of a clone. The interface is largely based off of Paint.NET, but most of the code is original. The only code directly used by Pinta is for the adjustments and effects, which is basically a straight copy from Paint.NET 3.0.
Regardless, we are very grateful that Paint.NET 3.0 was open sourced under the MIT license so we could use some of their awesome code. (If you need to get the Paint.NET 3.0 source code, you can get it from the paint-mono website.)




Member since:
2007-08-16
Why should the guy reinvent the wheel when he can use MIT-licensed code instead that is proven to work well?