Linked by Thom Holwerda on Mon 15th Feb 2010 15:47 UTC
Windows So, after much, much speculation and many, many rumours, Microsoft finally took the wraps off Windows Phone 7 Series, its newest mobile operating system. Hold on to your hats, because uncharacteristically for the Redmond giant, they've rebuilt everything from the ground up - this system has little to no connection to the Windows Mobile of yore. I don't say this lightly - but dear lord, Windows Phone 7 Series is full of win. Update: Hands-on video from Engadget inside. Update II: There is no sync application. It's all done over-the-air, to the internet. Only videos and music are synced via the Zune software. Update III: Since I didn't mention it clearly, here it goes: Windows Phone 7 Series is a clean break. There is no backwards compatibility at all. Update IV: Channel9 has a 22-minute in-depth demonstration of Windows Phone 7 Series.
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RE: Comment by Laurence
by Thom_Holwerda on Mon 15th Feb 2010 16:21 UTC in reply to "Comment by Laurence"
Thom_Holwerda
Member since:
2005-06-29

Android is nice and all, but I simply don't understand Google's strategy. Every phone has to be updated by manufacturers, there are lots of different UIs already, different versions all existing side-by-side, which makes it very hard for developers to target the best of the best.

Blimey, that sounds a whole lot like Windows Mobile up until today!

I'll have to wait for the nitty gritty about WP7S (SDK, multitasking, etc.), but so far, it's looking pretty damn good. Tighter control is the way to go hardware-wise, because it ensures a single, non-moving target for developers.

Reply Parent Score: 2

v RE[2]: Comment by Laurence
by Francis Kuntz on Mon 15th Feb 2010 16:28 in reply to "RE: Comment by Laurence"
RE[3]: Comment by Laurence
by Thom_Holwerda on Mon 15th Feb 2010 16:32 in reply to "RE[2]: Comment by Laurence"
Thom_Holwerda Member since:
2005-06-29

I own an iPhone and love it, you troll. Go be an Apple troll at MDN or something.

Reply Parent Score: 3

RE[2]: Comment by Laurence
by TBPrince on Mon 15th Feb 2010 16:30 in reply to "RE: Comment by Laurence"
TBPrince Member since:
2005-07-06

True.

But actually, real problem with Windows Mobile pre-7 was the hell about resolution. Basically Microsoft was doing too much, by supporting too many resolutions to allow phone makers to do what they wanted regarding size, buttons placements and so on. It was great for makers which could use the same codebase for many different phones but no good for developers which had to support too many resolutions and also cope with landscape/portrait differences.

I'm waiting to know more about internal details too. Rumors weren't that pleasing.

Reply Parent Score: 2

RE[2]: Comment by Laurence
by kragil on Mon 15th Feb 2010 16:37 in reply to "RE: Comment by Laurence"
kragil Member since:
2006-01-04

Not true, if you read blogs from Android devs than it is clear that the wide variety of devices, screen sizes and OS versions is not that big a deal. Sure it hinders mobilbe gaming. But for other apps it really does not matter that much.

Android has really good foundations and enough abstraction to deal with all this stuff. It may be a little more work to write a good Android app, but nobody needs the 150k fart and flashlight apps in the Appstore anyways. I for one need more FOSS apps. Those will get adapted to all devices quicker than anything.

That said, vendors like Samsung that just ship the Galaxy with Android 1.5 and never update have to die. Google should make sure somehow that users get at least a few minor updates.

Reply Parent Score: 2