Linked by Thom Holwerda on Fri 26th Feb 2010 12:22 UTC, submitted by kragil
Gnome GNOME hacker Seth Nickell has written a lengthy PDF and accompanying blog post with a number of very interesting ideas for GNOME 3.0. I pondered putting this up on the front page, but since that usually only attracts the "It's not what I'm used to so it sucks"-crowd, I decided to put it up here. Be sure to read the blog post, the PDF, and the comments on the blog post to get the entire picture.
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RE[2]: Comment by ParanoidAndroid
by puelocesar on Fri 26th Feb 2010 17:45 UTC in reply to "RE: Comment by ParanoidAndroid"
puelocesar
Member since:
2008-10-30

Apple does that all the time and still people love them.. Why? At least they do user research before assuming what the users want in the first place..

(that's how they manage to extort money from they customers..)

Reply Parent Score: 1

siride Member since:
2006-01-02

So they aren't really forcing users, because they are using the users' own ideas. Anyways, choice isn't generally a good thing. It's only necessary when the developers can't make a good interface, so need the user to do the last leg of work to get the software working correctly. Every checkbox is a failure on the part of the developer.

Reply Parent Score: 2

Elv13 Member since:
2006-06-12

Of course not!

As a power users, I don't use a computer like a new comer. I use advanced features such as KPart/KIO and custom action menu scripts, tiling windows managing, d-bus script to connect my desktop to my apps, windows placement rules, chopped down UI to have more working space (i use only keyboard shortcut) and many other aspects. Give this to a non-technical person and he/she will be unable to do something with it. Give me a UI with 7 toolbar on the top, a status bar and pane on each side (like MS Visual Studio) and I will cry.

KDE allow me to tweak apps for my taste, and my tastes are unique. One UI can't fit all cases, you have to add some configurability to it.

http://www.neowin.net/forum/topic/860842-gnu-linux-january-2010-des...

Reply Parent Score: 4

merkoth Member since:
2006-09-22

Because, as everyone knows, there's only one way to effectively use a computer. There's also only one kind of user, with a fixed set of needs that never changes.

Sane defaults are great, but forcing everyone to use the computer in a single way is... shortsighted.

Reply Parent Score: 5

asdf Member since:
2009-09-23

Every checkbox is a failure on the part of the developer.


Yeah, and extremists are idiots. Even computers haven't been seeing the world that black and white for about three decades now. Add at least some shades of gray into your head. It has 'gray' matter for a reason, you know.

Reply Parent Score: 3

tupp Member since:
2006-11-12

Apple... At least they do user research before assuming what the users want in the first place...

No. They most certainly do not do field research, especially when it comes to usability.

What kind of research did Apple do to allow the round mouse, or to withhold for decades more than one button on a mouse?

Furthermore, what kind of research did Apple conduct to bring us:
- window buttons so tiny that it takes slow, methodical attempts to actually click on one;
- programs that don't really close when one closes the program's window;
- the perfectly "intuitive" model/metaphor of trashing drives to unmount and/or remove media;
- monitors that can't tilt downward;
- use of sub-keypads on touchscreen devices, so that one has to navigate through several screens and tap 9 times just to type something as simple as an ellipsis ("...");
- the lack of cut-and-paste;
- critical buttons and access ports hidden on hardware;
- magsafe connectors that overheat and catch fire ("mag-safe" connectors that were in use before they were adopted by Apple didn't have this problem);
- the list goes on...

Apple has consistently put "style" (and the designer's ego) over the user's needs, and Apple has frequently rushed products to market that other manufacturers would take a lot more time to perfect.

Reply Parent Score: 5