Linked by Thom Holwerda on Thu 11th Mar 2010 18:52 UTC, submitted by poundsmack
3D News, GL, DirectX "Khronos Group, the association behind OpenGL, has today announced the fourth generation of its cross-platform API spec, which takes up the mantle of offering a viable competitor to Microsoft's DirectX 11. The latest release includes two new shader stages for offloading geometry tessellation from the CPU to the GPU, as well as tighter integration with OpenCL to allow the graphics card to take up yet more duties off the typically overworked processor."
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What about OpenGL 3
by Neolander on Sat 13th Mar 2010 10:15 UTC
Neolander
Member since:
2010-03-08

Actually, I think I've never heard of OpenGL 3.x. Is it that the Khronos Group won't release an API until it's deprecated or something ?

Reply Score: 1

RE: What about OpenGL 3
by Thomas2005 on Sat 13th Mar 2010 14:50 in reply to "What about OpenGL 3"
Thomas2005 Member since:
2005-11-07

If you look at the dates you can see that there is a lot of active OpenGL development:

OpenGL 2.1 - July 2006
OpenGL 3.0 - July 2008
OpenGL 3.1 - May 2009
OpenGL 3.2 - August 2009, updated December 2009
OpenGL 3.3 - March 2010
OpenGL 4.0 - March 2010

Reply Parent Score: 1