Linked by Thom Holwerda on Fri 19th Mar 2010 13:00 UTC, submitted by Jim Lynch
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RE[2]: Comment by twitterfire
by twitterfire on Fri 19th Mar 2010 23:36
in reply to "RE: Comment by twitterfire"
RE[3]: Comment by twitterfire
by PlatformAgnostic on Sun 21st Mar 2010 02:25
in reply to "RE[2]: Comment by twitterfire"
RE[3]: Comment by twitterfire
by Morgan on Sun 21st Mar 2010 02:31
in reply to "RE[2]: Comment by twitterfire"
Adobe is doing just that, starting with Nvidia chipsets. It's Windows only for now (as far as I know anyway), but it looks promising.
http://www.nvidia.com/object/io_1243934217700.html





Member since:
2006-03-31
GPUs are specialized for doing parallel arithmetic operations. Specifically, a GPU can perform a vector sum in one cycle, whereas the CPU would require more cycles. The problem with your suggestion is that the kernel doesn't spend most of its time doing vector sums, but instead things like interrupt handling and context switching.