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Because it had 6’000 games, many of which came from bedroom coders. Where do you think Code Masters came from? People like the Oliver Twins. Many of the companies and the people in them making games today came from the Commodore 64 / Spectrum era.
Sony and Nintendo are ensuring that developing on their platforms is only available to a select few that climb the ranks, get the lucky breaks, are in the biggest companies with enough money; where as back in the C64 days talent came from the freedom users had at home.
The PSX era was written on the back of the bedroom coding era, Code Masters et al. Without the C64 there would not have been as many good PSX games like Colin McRae Rally.
If the PS3 and Wii were open to development by anybody then the next generation of programmers would be cheaper, more creative and producing much, much more innovative stuff than Kill Death 3: The Sequeliser.
Edited 2010-03-29 16:18 UTC
It sounds to me like you don't even follow console gaming. Modern consoles have channels for indy developers and all platforms have innovative titles. If any platform has stagnated in genre focus it is the pc with the constant focus on MMOs. Highly polished, single player games are often being skipped on the pc due to low sales which are likely from a combination of MMO addiction and piracy. Games like 3D Dot heroes and Alan Wake are going to consoles, not the pc. Software economics matter more than how open a platform is.
For the Wii
http://en.wikipedia.org/wiki/Wii_homebrew
http://www.wiibrew.org/wiki/Main_Page
http://en.wikipedia.org/wiki/WiiCade
http://en.wikipedia.org/wiki/Wii_Opera_SDK
http://www.wiigamestudio.com/
Hope for the PS3:
http://www.ubergizmo.com/15/archives/2010/03/geohot_looks_to_enable...
Edited 2010-03-30 09:49 UTC
The CD32 was not a closed console I believe ? Couldnt everyone get the devkit ?
However it was severly limited, having virtually no IO except the CDROM out of the box, although it was later made a couple of extensionkits that made it into a regular A1200 compatible computer.. Sadly Commodore went bust before these expansions gained any large userbase..
The C64s success was mainly its openness, that ANYONE could sit down and type programs into that "READY" prompt ! It INVITED us to it !
I grew up in that era and know it firsthand .. !
Even the Amiga was not as good as C64 .. Even then devtools and manuals cost an arm and a leg.
I completely agree with all the things you say right now.
I do not know why they forbid YOU to install anything YOU want in YOUR device; that's quite ridiculous... I know, you accepted the license when you bought such device but being forbidden to use the things I buy in the way I want to use them does not make sense to me.
I do not know if Apple with its iPhone started this trend but I do not like it and I do not want it to continue.





Member since:
2009-03-17
... and yet Sony and Nintendo are still in business, while Commodore went the way of the dodo. Their last efforts to remain in business, involved the creation of a closed console of all things.
The C64 success was due mainly to one thing: it's price. It was also sold as a computer, why you used it to compare against a console is beyond me.
Edited 2010-03-29 15:50 UTC