Linked by Thom Holwerda on Mon 29th Mar 2010 12:59 UTC, submitted by NiceGuyEddie
Games The PlayStation 3 Slim already had an ability penalty of -35 Geekiness because of its lack of the "Install Other OS" option, and now the regular PlayStation 3 will follow in its footsteps. A PS3 firmware update, scheduled to land April 1, will disable this option on regular PS3s as well. This, dear readers, is what we in the business call a "testicle move", especially since only a few weeks ago, Sony bold-facedly claimed the feature would not be removed.
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RE[2]: Comment by Kroc
by Kroc on Mon 29th Mar 2010 16:15 UTC in reply to "RE: Comment by Kroc"
Member since:

Because it had 6’000 games, many of which came from bedroom coders. Where do you think Code Masters came from? People like the Oliver Twins. Many of the companies and the people in them making games today came from the Commodore 64 / Spectrum era.

Sony and Nintendo are ensuring that developing on their platforms is only available to a select few that climb the ranks, get the lucky breaks, are in the biggest companies with enough money; where as back in the C64 days talent came from the freedom users had at home.

The PSX era was written on the back of the bedroom coding era, Code Masters et al. Without the C64 there would not have been as many good PSX games like Colin McRae Rally.

If the PS3 and Wii were open to development by anybody then the next generation of programmers would be cheaper, more creative and producing much, much more innovative stuff than Kill Death 3: The Sequeliser.

Edited 2010-03-29 16:18 UTC

Reply Parent Score: 3

RE[3]: Comment by Kroc
by nt_jerkface on Mon 29th Mar 2010 16:33 in reply to "RE[2]: Comment by Kroc"
nt_jerkface Member since:

If the PS3 and Wii were open to development by anybody then the next generation of programmers would be cheaper, more creative and producing much, much more innovative stuff than Kill Death 3: The Sequeliser.

It sounds to me like you don't even follow console gaming. Modern consoles have channels for indy developers and all platforms have innovative titles. If any platform has stagnated in genre focus it is the pc with the constant focus on MMOs. Highly polished, single player games are often being skipped on the pc due to low sales which are likely from a combination of MMO addiction and piracy. Games like 3D Dot heroes and Alan Wake are going to consoles, not the pc. Software economics matter more than how open a platform is.

Reply Parent Score: 3

RE[4]: Comment by Kroc
by Kroc on Mon 29th Mar 2010 17:06 in reply to "RE[3]: Comment by Kroc"
Kroc Member since:

I cannot just go out and buy a PS3 development kit. How is that preferable to the computer itself being the development kit too? What’s more, a lot of great ideas get turned down by stuffy executives who are afraid of the new in favour of rehashing the same old. I followed the games market intensely between 1996 and 2001 and read tons of material and interviews about game developer’s experiences in the industry; I have no reason to believe that it has improved in the interim, especially considering how EA has grown from just a game developer to a monolithic slavery that churns out Madden / FIFA each year.

Unfortunately, I have no alternative reality that I can just point you to—we do not know what we are really missing, but I adamant that giving people access to their own consoles drives a stronger, healthier ecosystem.

Britain was _the_ games capital of the world. Most games were released here first before America, if they were even released in America at all. This all came about because the ZX Spectrum, BBC Micro and Commodore 64 were affordable and Britain’s education system focused on teaching computing skills such as BASIC. There existed tons of local publishing companies putting out games.

Nowadays companies refer to their games and characters primarily as "IP". Everything has to be heavily branded and positioned as such. You wouldn’t get away with "James Pond: Robocod" now.

I submit that we don’t know what we are missing, but that Britain went through being the biggest producer of games in the 80’s to being marginalised by the end of the 90’s is indicative of the difference made by giving people access to their own consoles.

Reply Parent Score: 3

RE[4]: Comment by Kroc
by Nelson on Mon 29th Mar 2010 17:10 in reply to "RE[3]: Comment by Kroc"
Nelson Member since:

I agree. The XNA Framework is exactly the kind of thing Kroc seems to be endorsing.

Which just so happens to also be the platform for gaming development of choice for Zune, Surface, Xbox 360, PC, and Windows Phone 7 Series.

World class IDE, world class languages and programming frameworks, and indie developer friendly.

Code on.

Edited 2010-03-29 17:11 UTC

Reply Parent Score: 3

RE[4]: Comment by Kroc
by Neolander on Mon 29th Mar 2010 17:14 in reply to "RE[3]: Comment by Kroc"
Neolander Member since:

Well... Sony are the ones who invented Minidisc after all. For those who haven't met it, it was a portable audio player&recorder technology which brought

-Incredible storage technology for its time (to sum it up : high capacity, small size, reliability that remains unmatched as of today, removable, easy to use, extremely rewrittable. For the drawbacks : noisy players and low data transfer rates, that's all.)
-Extremely low power consumption
-Higly efficient audio encoding
-Excellent recording capabilities
-Players are not very expensive for their times and discs are very low-priced

The Minidisc appeared while CD walkmans were the norm and MP3 players were buggy, big, and impractical. It could have dominated the world of multimedia players/recorders fairly easily with its superior technology. As of today, it's still used by musicians who like it as an inexpensive and relatively efficient way of recording demos.

What did go wrong ?

Sony invented DRM. If you wanted a minidisc player, you got SonicStage, or OpenMG Jukebox, depending on the MD player brand. It was mandatory to use that software in order to transfer audio in and out of the player. Both were extremely heavy and buggy, frequently crashing, especially during data transfers, causing loss of data (because you couldn't transfer data two times from your player to your PC. You know, DRMs are so sweet...)

When you got a new computer, you couldn't get your data back from your MD player to your computer. MD was unusable as a USB drive in order to enforce use of that cr*p, and hence those inexpensive disks couldn't be used in order to save data (which they were perfect for).

With that, Sony killed the Minidisc before having ever launched it. Only people that desperately needed it, like those wanting a portable recording device under 300€, would buy it. Who would want to use a resource hog, unintuitive piece of software that spent more time crashing than doing something useful, when there were those new USB pens around where you could only drag and drop files and it worked ?

The Minidisc is an academic example of why people should not, ever, trust Sony or any other control-maniac company (modern examples include Apple and Google). I still have some MD players around, and in 2010 they remain unmatched under a number of criteria, despite being more than 10 years old. With proper R&D and without OpenMG nonsense, Minidisc could have ruled the multimedia world completely. Sony should be brought on a stake for what they did.

Edited 2010-03-29 17:24 UTC

Reply Parent Score: 7

jabbotts Member since:

It's also fueled to some degree by completely unbalanced statistics. When gaming consoles are compared, the hardware sales and game sales are combined into that Wii X$, PS3 X$ figures. When they include the data for gaming on PC, they count only the game sales ignoring the game related hardware sales (as if someone buys 200$ of GPU not to game). As a result, the "market share" figures that come out show PC gaming in a woe-full state.

I can't take the copyright infringement claims seriously as soon as the "piracy" buzzword is involved. Copyright infringement is not justifiable by the way they fight it currently is ineffective to the point of only promoting more use of cracked versions. The term is also rarely used by someone who has either a true sense of it's meaning or desire to discuss copyright without fear tactics.

Reply Parent Score: 4

RE[3]: Comment by Kroc
by bugjacobs on Mon 29th Mar 2010 19:28 in reply to "RE[2]: Comment by Kroc"
bugjacobs Member since:

Agree completely, its sad how the homebrew communities are being killed by the likes of Sony .. Homebrew is virtually put in the category of illegal activities now ..

One thing though: the Xbox360 has a free devkit from MS doesnt it ?

Reply Parent Score: 2

RE[3]: Comment by Kroc
by lemur2 on Tue 30th Mar 2010 09:48 in reply to "RE[2]: Comment by Kroc"
lemur2 Member since:

If the PS3 and Wii were open to development by anybody then the next generation of programmers would be cheaper, more creative and producing much, much more innovative stuff than Kill Death 3: The Sequeliser.

For the Wii

Hope for the PS3:

Edited 2010-03-30 09:49 UTC

Reply Parent Score: 2