Linked by Thom Holwerda on Tue 6th Apr 2010 14:01 UTC
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RE[6]: Hardware good, software bad
by puelocesar on Tue 6th Apr 2010 17:15
in reply to "RE[5]: Hardware good, software bad"
There are plenty of techniques to hide or minimize complexity on software (see http://www.smashingmagazine.com/2009/10/07/minimizing-complexity-in...)
The problem is that design is often viewed as just cosmetics, pixel-pushing, and button placement not an holistic process that's everyone concern (Christian Crumlish).
http://mashable.com/2009/01/09/user-experience-design
RE[6]: Hardware good, software bad
by puelocesar on Tue 6th Apr 2010 17:34
in reply to "RE[5]: Hardware good, software bad"
RE[7]: Hardware good, software bad
by _txf_ on Tue 6th Apr 2010 22:48
in reply to "RE[6]: Hardware good, software bad"




Member since:
2007-09-10
Ideally you hide that sort of complexity behind the front ui layer.
The problem is that it's hard to know where to stop on the front layer. What a developer might tend to use could be completely different than what most users need. You have to be vicious. The problem is that you'll get a ton of flack for it.
Seriously though. I'm not sure we're screwed. I think geeks often overstate their value to the market. Sure, we're often first adopters, but there are a lot of people in the general market that would be first-adopters if interfaces weren't so daunting. Look at the Wii. I've got a feeling someone will get it. Palm sorta already did... not perfect, but miles ahead of the others.
Edit: Oh, and as someone who supports people, I hate that feeling of getting it while no one else does. I've realized that the people around me aren't stupid, just victims of really un-intuitive design. Watching my 80-year-old grandfather easily operate an iphone when he can't check email on his desktop... it makes you think... Even the Mac is really difficult. Kudos to Ubuntu, they've covered a lot of ground, but the desktop is a mess on every platform. Way too much abstraction.
Edited 2010-04-06 15:38 UTC