Linked by kloty on Tue 6th Apr 2010 21:22 UTC
Editorial A few years ago I wrote on OSNews several articles (1,2) about workstations. After three years I had to stop, because there were no workstations left on the market, they became legacy and were not sold any more. Now with the rise of mobile devices with touchscreen and wireless network connectivity virtually everywhere, the question becomes valid, what will happen with the desktop computers, are they still needed, or will they follow the workstations on their way to computer museums?
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RE: PC versus console war
by WereCatf on Wed 7th Apr 2010 16:51 UTC in reply to "PC versus console war"
WereCatf
Member since:
2006-02-15

I too belong in the crowd that plays on both consoles and PCs: some games work excellently well with a pad and a large screen, and some games are almost unplayable with a pad. There's lots of games that I'd never be able to play on a console, like f.ex. any player-versus-player shooter; you need fast and precise controls and a pad just doesn't cut it for those situations. Or RTS games, MMOs: RTS games again often require fast and precise controls unless you play on a very easy difficulty, and MMOs lose their whole point if you can't type text or you have to resort to the incredibly slow and annoying on-screen keyboard method.

But then again, all these are merely restrictions created by the industry. Nothing is stopping them from adding a keyboard and mouse to a console, nor is anything stopping them from creating their console games on PCs and listing a game pad as a requirement. It is easier to control separate crowds, as the ancient Romans so well understood: "divide and conquer" works always.

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