Linked by Thom Holwerda on Thu 8th Apr 2010 22:38 UTC
Apple John Gruber has found out that cross-compilers are no longer allowed in iPhone OS 4.0. "My reading of this new language is that cross-compilers, such as the Flash-to-iPhone compiler in Adobe's upcoming Flash Professional CS5 release, are prohibited. This also bans apps compiled using MonoTouch - a tool that compiles C# and .NET apps to the iPhone. It's unclear what this means for tools like Titanium and PhoneGap, which let developers write JavaScript code that runs in WebKit inside a native iPhone app wrapper. They might be OK."
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If it's true...
by mrhasbean on Thu 8th Apr 2010 23:26 UTC
mrhasbean
Member since:
2006-04-03

...it's just plain silly. Let devs develop for multiple platforms and let the users choose what platform they're most comfortable with.

Reply Score: 4

RE: If it's true...
by whartung on Thu 8th Apr 2010 23:28 in reply to "If it's true..."
whartung Member since:
2005-07-06

...it's just plain silly. Let devs develop for multiple platforms and let the users choose what platform they're most comfortable with.


Yea, cuz this has worked so well in the Linux marketplace...

Reply Parent Score: -1

RE[2]: If it's true...
by Delgarde on Thu 8th Apr 2010 23:57 in reply to "RE: If it's true..."
Delgarde Member since:
2008-08-19

Yea, cuz this has worked so well in the Linux marketplace...


Referring to Qt vs Gtk vs random widget library? Not the same thing here, though - that's an issue over *which* libraries are used, whereas this is about *how* Apple's standard libraries are used.

It basically says you must use those libraries natively, instead of writing to a cross-platform framework (like Flash) that can be transformed into a native app. Presumably it still allows you to code in C/C++ with an abstraction around the Apple-specific stuff, but it does rule out a lot of options...

Reply Parent Score: 3