Linked by Thom Holwerda on Thu 8th Apr 2010 22:38 UTC
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Actually referring more to the consistency of the user experience end users have when running on Linux.
If you use GNOME apps, then everything is pretty consistent. If you use KDE apps, then everything is pretty consistent. Even when you mix them, it's not so bad with QGtkStyle.
n Windows it's mostly not so bad, since the vast majority of applications use the native toolset, so most languages produce UI that work and look like all the rest of windows (Java a notable exception, of course).
Are you joking? Windows is ten times worse in this regard. Many, many applications use custom drawn widgets. Now, I can't think of any good applications that do this, but there are many (especially the junk that comes on PCs). In Linux, there are two toolkits - that's it.
Linux is definitely more consistent than Windows. (Of course, Mac is even better.)




Member since:
2005-07-06
Referring to Qt vs Gtk vs random widget library?
Actually referring more to the consistency of the user experience end users have when running on Linux.
In Windows it's mostly not so bad, since the vast majority of applications use the native toolset, so most languages produce UI that work and look like all the rest of windows (Java a notable exception, of course).
I think things like GTK et al are specifically excluded. They want you writing to the Apple APIs, not something else that runs on top of those APIs.
An example, if you had a C program written against, say, Win32, then you had a library that presents the Win32 API to your C program, but runs on the iPhone OS, then you'd have, effectively, Windows source code compiling and running on the iPhone, via a compatibility library. Those are the kinds of libraries that they're disallowing.
Other abstractions (A new IMPROVED! NSDictionary!), likely not so much. Easier to use OpenGL, likely not, A full boat portable game kit, perhaps.
They want coders writing code for iPhones, not anything else. That's the gist of this.