Linked by Thom Holwerda on Thu 22nd Apr 2010 22:53 UTC
Games Yesterday Phoronix showed proof of Steam's Linux client existence via its Mac OS X launcher that is currently in closed beta, then this morning they showed further signs of Linux support. Since 2008 it was known that Steam and the Source Engine would come to Linux. As an update, they even pointed out the download link for the Steam Linux binary from their store.
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Steam
by Xaero_Vincent on Fri 23rd Apr 2010 01:53 UTC
Xaero_Vincent
Member since:
2006-08-18

Steam is just a game distribution platform.

Whats the point if there are no games that can be bought that are Linux compatible? A native client won't be compatible with Wine games unless their added as non-steam game launchers.

In this scenario Steam would be nothing but a program manager for Linux games that have no run-time integration.

Edited 2010-04-23 01:54 UTC

Reply Score: 2

RE: Steam
by Quake on Fri 23rd Apr 2010 02:32 in reply to "Steam"
Quake Member since:
2005-10-14

My opinion is that Valve games will run in Linux when the Steam client is released.

Same thing is happening is OS X. The Valve OS X games will be released when Steam is.

Reply Parent Score: 2

RE: Steam
by merkoth on Fri 23rd Apr 2010 03:18 in reply to "Steam"
merkoth Member since:
2006-09-22

There are quite a few indie games being released on multiple platforms including Linux. Right now, every single one features its own distribution system and installation medium. It's kind of a mess.

Steam would be able to mitigate those issues by offering a standard platform for game developers to target.

Reply Parent Score: 3

RE: Steam
by orestes on Fri 23rd Apr 2010 03:29 in reply to "Steam"
orestes Member since:
2005-07-06

Process has to start somewhere. Even if most of the initial Steam OS X and Linux offerings are customized Wine setups, it's a chance to generate developer interest in the market and a it's a well trusted name in distribution for people from the Windows side to look to.

Reply Parent Score: 2

RE: Steam
by MORB on Fri 23rd Apr 2010 08:14 in reply to "Steam"
MORB Member since:
2005-07-06

There is some string implication here that the source engine will be ported on linux too, which should be little extra work over the announced macos port.

In turn, it means that valve is going to provide linux versions of all their games: the half-life series, counter-strike, portal, TF2, Left for Dead.

In addition, it means that third parties developers using sources will be able to release linux versions of their game.

Also it generally provides the option for third party developers using steam to release macos and linux version of their games.

All in all having the biggest PC game distribution platform coming to linux is a good thing. It won't turn linux into a successful gaming platform overnight but it makes it possible to happen at all.

Reply Parent Score: 2

RE[2]: Steam
by mkools on Fri 23rd Apr 2010 09:33 in reply to "RE: Steam"
mkools Member since:
2005-10-11

If that's true, Linux version of Left 4 Dead, Half-life etc. then I'm ditching Windows 7 I can tell you that ;)

Reply Parent Score: 2

RE: Steam
by JAlexoid on Fri 23rd Apr 2010 20:37 in reply to "Steam"
JAlexoid Member since:
2009-05-19

Steam is just a game distribution platform.

Whats the point if there are no games that can be bought that are Linux compatible? A native client won't be compatible with Wine games unless their added as non-steam game launchers.

In this scenario Steam would be nothing but a program manager for Linux games that have no run-time integration.

They will probably port their Source engine onto Mac and Linux. And since both require OpenGL porting, there is very little else to do.
Mac developers should correct me if I'm wrong, but biggest problem is for applications that use native UI widgets(GTK vs Cocoa). Applications that require little UI widget usage provided by OS/platform and are mainly OpenGL are mostly portable between Win, Linux and Mac.

Reply Parent Score: 2

RE[2]: Steam
by bert64 on Sun 25th Apr 2010 23:32 in reply to "RE: Steam"
bert64 Member since:
2007-04-23

It's actually extremely rare for games to use widgets provided by the os, most render their own custom interfaces directly (ie using opengl) and so would be very easily portable between osx/linux.

Reply Parent Score: 2