Linked by Thom Holwerda on Thu 22nd Apr 2010 22:37 UTC
Google Well, this was about as inevitable as Apple not losing a super-secret iPhone prototype: Google and Adobe have pretty much formed an alliance against the iPhone, in true the-enemy-of-my-enemy-is-my-friend style. The agreement between the two companies is clearly a big middle finger towards Apple and the iPhone. Update: Apple has finally added a framework to Mac OS X that will enable accelerated Flash video content - something Adobe has been asking for. This should enable Adobe to greatly improve Flash video performance on Mac OS X. Anyone know about Linux?
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RE: Hilarious Alliance
by Bill Shooter of Bul on Fri 23rd Apr 2010 02:21 UTC in reply to "Hilarious Alliance "
Bill Shooter of Bul
Member since:
2006-07-14

I think Google has the same perspective as most reasonable people: Sure Flash sucks, but its not our business telling people what apps they can or cannot run on their devices. Let the superior technology win, no need to restrict users freedom.

Reply Parent Score: 5

RE[2]: Hilarious Alliance
by Fettarme H-Milch on Fri 23rd Apr 2010 11:42 in reply to "RE: Hilarious Alliance "
Fettarme H-Milch Member since:
2010-02-16

Sure Flash sucks (...) Let the superior technology win, no need to restrict users freedom.

You're contradicting yourself. On one hand "Flash sucks", but OTOH the "superior technology wins".

Current success of Flash and past success of software like Windows 95 clearly shows that a software's success is in no way a result of technological superiority.
Back in the 1990s OS/2 was -- at least on the technological level -- way more advanced than Win95.
Corporate decisions decided the outcome.
First, in the 1980s IBM (inventor of the PC and long time market share leader) allied with Microsoft to put MS DOS on PCs, later Windows, and then to cooperate on OS/2 development.
When MS already achieved an almost universal vendor lock-in to Windows, MS showed IBM the middle finger because MS didn't want to share any OS profit with IBM and concentrated on Windows.
Those corporate tactics along with some marketing lead to today's Windows market penetration of roughly 90% and not technological superiority.

Back to Flash:
Flash was successful before Adobe bought Macromedia, but it wasn't omnipresent. Adobe even supported SVG.
The current omnipresence of Flash is the result of merging the technology into Adobe's Creative Suite. Adobe used CS's market share to get Flash to content creators "for free" -- in a similar way as Microsoft bundled Internet Explorer for free with Windows.

From my experience the worst part of Flash's performance on OSX and Linux is not video playback, but vector drawing. Adobe could've used OpenGL to speed this up years ago but didn't. Now Adobe is blaming everyone besides themselves on Flash's crappy performance. Using OpenGL on OSX for vector drawing has absolutely nothing to do whether Apple offers a video via GPU decoding SDK or not.

Edited 2010-04-23 11:49 UTC

Reply Parent Score: 3